Server lagger
CS2 ยท Exploits. While the key is held, floods the server with packets and causes heavy lag for the players on the server.
Also searched as: lagger, server lagger, server lag, lag the server, crash server, crasher, server crasher, exploit
Where to find it in the menuโ
Exploits โ Server lagger
How to enableโ
- Menu (
Insert) โ Exploits โ Server lagger. - Assign a key in the State row. No key is set by default.
- In game, hold the key โ the lagger works while it is held. Release it and sending stops.
Use at your own risk: servers have different thresholds, and with unsuitable parameters the server may disconnect you with an overflow error.
What it doesโ
- While the key is held, sends a batch of voice packets to the server every Send interval ticks. The batch size is set by "Messages per datagram", "Maximum datagrams per tick" and "Payload size".
- The higher these values, the heavier the load on the server, but the higher the risk that the server disconnects you yourself.
- After reconnecting to the server, the lagger works only while the key is held.
Settingsโ
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Key | Not set | โ | While the key is held, the server lags |
| Messages per datagram | Slider | 5 | 1โ100 | How many messages in one packet |
| Maximum datagrams per tick | Slider | 50 | 1โ200 | How many packets to send per tick |
| Payload size | Slider | 16000 | 100โ30000 | Size of the data in each message |
| Send interval | Slider | 10 | 1โ30 | Every how many ticks to send a batch |
FAQโ
I get disconnected from the server with an overflow error. The parameters are too high for this server. Lower "Payload size", "Messages per datagram" or "Maximum datagrams per tick", or increase "Send interval".
The lagger does nothing. It works only while the key in the State row is held. No key is set by default.