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Bomb

CS2 ยท Visuals. Everything about the bomb (C4): a marker above the bomb with a timer and the damage it would deal to you, a separate timer panel with defuse progress, model highlight and glow.

Also searched as: bomb timer, c4 timer, c4 esp, bomb esp, can I defuse in time, bomb damage, where is the bomb, defuse timer, defuse esp

Where to find it in the menuโ€‹

Visuals โ†’ Bomb โ†’ Model highlight / Timer panel / Glow / Marker

How to enableโ€‹

  1. Menu (Insert) โ†’ Visuals โ†’ Bomb.
  2. The header toggle of the page turns everything related to the bomb on and off. On by default.
  3. By default the marker above the bomb (Marker tab) and the timer panel (Timer panel tab) are active. The box and glow are off, and model highlight has no style selected.
  4. Drag the timer panel with the mouse to a convenient spot (by default it is at the top center of the screen). More: HUD cards.

What it doesโ€‹

Marker above the bomb

  • Marks a bomb lying on the ground and a planted bomb while the countdown is running. A bomb carried by a player and a defused bomb are not marked.
  • Shows an icon, a label, the time until the explosion and the expected damage to you at your current position. If the explosion would kill you, a skull is drawn instead of the number.
  • If you are dead and spectating a player, the damage is calculated for that player.
  • The time is shown in whole seconds, and with tenths during the last 5 seconds.
  • Style: "Minimal" โ€” the info is shown right above the bomb; "Panel" โ€” on a background with a countdown bar.

Timer panel

  • An on-screen card: the site letter (A/B), the time until the explosion, the defuse progress and a line with the damage to you.
  • The countdown ring changes color: the menu accent color โ€” more than 10 seconds, orange โ€” 10 seconds or less, red โ€” 5 seconds or less. During a defuse the ring is green if the defuse finishes before the explosion, and red if it does not.
  • The "Defuse" line: how much time is left until the defuse completes (green โ€” it will make it, red โ€” it will not). After a defuse, the time that was left until the explosion stays visible for another 5 seconds.
  • The damage line, depending on "Display":
    • Health after explosion โ€” how much HP you will have left: green, orange at 25 or less, red at 0 or less;
    • Damage โ€” how much damage the explosion will deal: orange from 50, red from 100.
  • "Show while planting" โ€” the panel appears already while the bomb is being planted.
  • While the menu is open and there is no active bomb, the panel shows a preview. Which one is chosen by "Preview scenario": ticking, defusing or planting.

Settingsโ€‹

General

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggle of the pageOnโ€”Turns on everything related to the bomb

Marker โ†’ Planted bomb

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggle of the cardOnโ€”Marker above the bomb
StyleDropdownMinimalMinimal, PanelInfo above the bomb or on a background with a countdown bar
PositionDropdownTopTop, Center, BottomWhere the marker is placed relative to the bomb
Icon + Icon colorToggle + colorOn, whiteโ€”Bomb icon
Icon sizeSlider, px147โ€“28Icon height
LabelToggleOffโ€”Bomb name next to the marker
TimerToggleOnโ€”Seconds until the explosion
Timer barToggleOnโ€”A bar that shrinks toward the explosion. Only for the "Panel" style
DamageToggleOnโ€”Expected explosion damage to you at your current position
Text settings + ColorSettings button + colorWhiteโ€”Font size 12 (10โ€“24), weight "Semi-bold", case "Default", text contrast "None"; label color

Marker โ†’ Boxes

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggle of the cardOffโ€”Box around the bomb
Box typeDropdownCornersBox, Corners, 3D box, 3D cornersBox style
Line widthSlider21โ€“3Line thickness
OutlineToggleOnโ€”Dark outline
ColorColorGoldenโ€”Box color

Timer panel

SettingTypeDefaultRange / optionsWhat it does
StateToggleOnโ€”Panel with the bomb timer and defuse progress
Preview scenarioDropdownTickingTicking, Defusing, PlantingWhich preview to show while the menu is open and there is no bomb
Show while plantingToggleOnโ€”Show the panel while the bomb is being planted
Damage to youToggleOnโ€”Line with the damage or health after the explosion
DisplayDropdownHealth after explosionHealth after explosion, DamageWhat to show in the damage line
SizeSlider, %10060โ€“150Panel scale

The panel position is set by dragging it with the mouse.

Model highlight

SettingTypeDefaultRange / optionsWhat it does
StateToggle in the header of the "General settings" cardOnโ€”Bomb model highlight
Keep original appearanceToggleOnโ€”The model's normal look stays visible under the highlight
Visible: Highlight style + ColorDropdown + colorOff, greenOff, Flat, Illumination, Rim glow, Hologram, Latex, Crystal, MetallicHow the bomb looks when nothing blocks it
Behind walls: Highlight style + ColorDropdown + colorOff, redsameHow the bomb looks behind a wall

The parameters of each style are the same as for players: see Players โ†’ Model highlight.

Glow

SettingTypeDefaultRange / optionsWhat it does
StateToggleOffโ€”Colored outline around the bomb
ColorColorGolden, semi-transparentโ€”Outline color

FAQโ€‹

How do I know if I have time to defuse? Look at the "Defuse" line on the timer panel and the ring color: green โ€” the defuse finishes before the explosion, red โ€” it does not.

The timer panel is not on the screen. Check the header toggle of the Bomb page and "State" on the Timer panel tab. The panel is visible only when the bomb is planted (or being planted, if "Show while planting" is on).

A skull is drawn instead of the damage. The explosion is lethal at your current position. Move farther away from the bomb.

I want to see the damage, not the remaining health. Timer panel tab โ†’ "Display" โ†’ Damage.