Bomb
CS2 ยท Visuals. Everything about the bomb (C4): a marker above the bomb with a timer and the damage it would deal to you, a separate timer panel with defuse progress, model highlight and glow.
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Where to find it in the menuโ
Visuals โ Bomb โ Model highlight / Timer panel / Glow / Marker
How to enableโ
- Menu (
Insert) โ Visuals โ Bomb. - The header toggle of the page turns everything related to the bomb on and off. On by default.
- By default the marker above the bomb (Marker tab) and the timer panel (Timer panel tab) are active. The box and glow are off, and model highlight has no style selected.
- Drag the timer panel with the mouse to a convenient spot (by default it is at the top center of the screen). More: HUD cards.
What it doesโ
Marker above the bomb
- Marks a bomb lying on the ground and a planted bomb while the countdown is running. A bomb carried by a player and a defused bomb are not marked.
- Shows an icon, a label, the time until the explosion and the expected damage to you at your current position. If the explosion would kill you, a skull is drawn instead of the number.
- If you are dead and spectating a player, the damage is calculated for that player.
- The time is shown in whole seconds, and with tenths during the last 5 seconds.
- Style: "Minimal" โ the info is shown right above the bomb; "Panel" โ on a background with a countdown bar.
Timer panel
- An on-screen card: the site letter (A/B), the time until the explosion, the defuse progress and a line with the damage to you.
- The countdown ring changes color: the menu accent color โ more than 10 seconds, orange โ 10 seconds or less, red โ 5 seconds or less. During a defuse the ring is green if the defuse finishes before the explosion, and red if it does not.
- The "Defuse" line: how much time is left until the defuse completes (green โ it will make it, red โ it will not). After a defuse, the time that was left until the explosion stays visible for another 5 seconds.
- The damage line, depending on "Display":
- Health after explosion โ how much HP you will have left: green, orange at 25 or less, red at 0 or less;
- Damage โ how much damage the explosion will deal: orange from 50, red from 100.
- "Show while planting" โ the panel appears already while the bomb is being planted.
- While the menu is open and there is no active bomb, the panel shows a preview. Which one is chosen by "Preview scenario": ticking, defusing or planting.
Settingsโ
General
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the page | On | โ | Turns on everything related to the bomb |
Marker โ Planted bomb
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the card | On | โ | Marker above the bomb |
| Style | Dropdown | Minimal | Minimal, Panel | Info above the bomb or on a background with a countdown bar |
| Position | Dropdown | Top | Top, Center, Bottom | Where the marker is placed relative to the bomb |
| Icon + Icon color | Toggle + color | On, white | โ | Bomb icon |
| Icon size | Slider, px | 14 | 7โ28 | Icon height |
| Label | Toggle | Off | โ | Bomb name next to the marker |
| Timer | Toggle | On | โ | Seconds until the explosion |
| Timer bar | Toggle | On | โ | A bar that shrinks toward the explosion. Only for the "Panel" style |
| Damage | Toggle | On | โ | Expected explosion damage to you at your current position |
| Text settings + Color | Settings button + color | White | โ | Font size 12 (10โ24), weight "Semi-bold", case "Default", text contrast "None"; label color |
Marker โ Boxes
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the card | Off | โ | Box around the bomb |
| Box type | Dropdown | Corners | Box, Corners, 3D box, 3D corners | Box style |
| Line width | Slider | 2 | 1โ3 | Line thickness |
| Outline | Toggle | On | โ | Dark outline |
| Color | Color | Golden | โ | Box color |
Timer panel
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Toggle | On | โ | Panel with the bomb timer and defuse progress |
| Preview scenario | Dropdown | Ticking | Ticking, Defusing, Planting | Which preview to show while the menu is open and there is no bomb |
| Show while planting | Toggle | On | โ | Show the panel while the bomb is being planted |
| Damage to you | Toggle | On | โ | Line with the damage or health after the explosion |
| Display | Dropdown | Health after explosion | Health after explosion, Damage | What to show in the damage line |
| Size | Slider, % | 100 | 60โ150 | Panel scale |
The panel position is set by dragging it with the mouse.
Model highlight
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Toggle in the header of the "General settings" card | On | โ | Bomb model highlight |
| Keep original appearance | Toggle | On | โ | The model's normal look stays visible under the highlight |
| Visible: Highlight style + Color | Dropdown + color | Off, green | Off, Flat, Illumination, Rim glow, Hologram, Latex, Crystal, Metallic | How the bomb looks when nothing blocks it |
| Behind walls: Highlight style + Color | Dropdown + color | Off, red | same | How the bomb looks behind a wall |
The parameters of each style are the same as for players: see Players โ Model highlight.
Glow
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Toggle | Off | โ | Colored outline around the bomb |
| Color | Color | Golden, semi-transparent | โ | Outline color |
FAQโ
How do I know if I have time to defuse? Look at the "Defuse" line on the timer panel and the ring color: green โ the defuse finishes before the explosion, red โ it does not.
The timer panel is not on the screen. Check the header toggle of the Bomb page and "State" on the Timer panel tab. The panel is visible only when the bomb is planted (or being planted, if "Show while planting" is on).
A skull is drawn instead of the damage. The explosion is lethal at your current position. Move farther away from the bomb.
I want to see the damage, not the remaining health. Timer panel tab โ "Display" โ Damage.