Aim Assist
Aiming assistance: pulls your crosshair onto the nearest enemy inside a field-of-view circle, using human-like mouse movement. Includes recoil control (RCS) and aim humanization. The tab carries a "Use at your own risk!!!" warning label.
Menu locationโ
Aimbot โ (State / Key / General settings / Players / Humanizer / Weapon filters)
Recoil control is a separate menu entry named Recoil control.
What it doesโ
While the Key is held (or, if no key is set, while you are shooting), the script searches for the nearest valid target inside the field-of-view (FoV) circle around the crosshair and smoothly moves the crosshair onto the chosen bone of the target. The movement runs through a humanization module: it mimics a human hand (path curvature, tremor, drift, motor noise, aim-point wander) so it doesn't look mechanical.
Target locking does not run while the buy menu or the config menu is open. The target must be alive, visible (accounting for the smoke check), and enabled in the weapon filter.
The tab is created with a "Use at your own risk!!!" warning label.
General settingsโ
Main behavior rules: whether to preserve the player's mouse input, whether to disable aiming while airborne/flashed, which screen axes movement is allowed on, and whether to account for smoke in the visibility check.
- Auto lock in sniping โ while scoped with a sniper rifle, aiming works even without pressing the Key.
- Preserve mouse movement โ keeps your own mouse movement while aim assist is active (your nudge carries through).
- Ignore airborne targets โ don't aim at targets that are jumping or falling.
- Disable while airborne โ disable aiming while your player is jumping or falling.
- Disable while flashed โ disable aiming while you are blinded by a flashbang.
- Aim Axis โ which screen axes aim assist may move on: both axes, X only (horizontal), or Y only (vertical).
- Check is in smoke โ treat targets behind smoke as not visible (precise ray check through smoke).
Players โ target settingsโ
Configures how players specifically are targeted: which bones to aim at, the size and type of the FoV, and the maximum distance.
- Teammates โ also aim at allies, not just enemies.
- Bones (Head / Neck / Body / Lower body) โ which body parts may be aimed at. Prioritize head โ always prefer the head when possible.
- FoV type โ field-of-view type:
Static(fixed search radius) orDynamic(radius depends on target distance). - Dynamic FoV โ with dynamic FoV: grow the radius with distance (
Larger with distance) or shrink it (Smaller with distance). Dynamic FoV min / max set the lower and upper bounds of the scaled radius. - FoV radius โ the target search radius.
- FoV width โ the line thickness of the FoV circle drawn on screen.
- FoV color โ the FoV circle color.
- Distance โ the maximum distance to a target for it to be considered for locking.
Humanizerโ
Responsible for how "human" the aim movement looks. A detection-risk indicator (Detection Risk) is shown under the Smooth slider: the higher the smoothing, the slower and more human-like the aim โ and the lower the risk.
- Smooth โ the overall aim smoothness/speed (higher = slower and smoother).
- Detection Risk โ a read-only risk card that changes with Smooth (
Safe/Noticeable/Risky). - Path curvature โ the lateral arc of the aim path during the flick (0 = straight line).
- Hand tremor โ physiological hand tremor (8โ12 Hz).
- Hand drift โ slow lateral hand drift.
- Motor noise โ speed-dependent noise (higher at faster aim speed).
- Aim point wander โ aim at a random point around the bone instead of always its exact center. Wander radius โ the maximum distance this point strays from the bone.
Weapon filtersโ
Determines which weapon categories aim assist works for: pistols, rifles, SMGs, heavy, snipers.
Recoil control (RCS)โ
A separate menu entry. Compensates for weapon recoil by automatically pulling the crosshair against the recoil pattern.
- Enable on Aim Assist โ enable recoil compensation while aim assist is active.
- Enable on Shoot (unsafe) โ enable compensation while shooting even without aim assist (marked unsafe).
- Pistols โ also apply compensation to pistols.
- Add jitter โ add jitter to the compensation so it isn't perfectly even.
- Strength randomization โ randomly vary the X/Y compensation strength over time.
- Lock Mouse on Shoot โ block mouse input while shooting (hold the crosshair in place).
- Smooth โ smooth the compensation (pull the crosshair more gently).
- Smoothness โ how strongly the compensation is smoothed.
- Strength at X / Strength at Y โ the compensation strength horizontally and vertically.
Settingsโ
The tab carries a "Use at your own risk!!!" warning label.
Main (top level of the Aimbot tab)โ
| Option | Type | Default | Description |
|---|---|---|---|
| State (unsafe) | Toggle | Off | The master aim-assist toggle. |
| Key | Key | Not set | The aim-assist activation key. If not set, aim assist triggers on attack (shooting). |
General settingsโ
| Option | Type | Default | Description |
|---|---|---|---|
| Auto lock in sniping | Toggle | Off | Aim while scoped with a sniper rifle even without pressing Key. |
| Preserve mouse movement | Toggle | On | Keep the player's mouse movement while aim assist is active. |
| Ignore airborne targets | Toggle | On | Don't aim at jumping/falling targets. |
| Disable while airborne | Toggle | On | Disable aiming while your player is jumping or falling. |
| Disable while flashed | Toggle | On | Disable aiming while you are blinded by a flashbang. |
| Aim Axis | Dropdown | Both Axes | Which screen axes movement is allowed on: Both Axes, X-Axis (horizontal only), Y-Axis (vertical only). |
| Check is in smoke | Toggle | On | Treat targets behind smoke as not visible. |
Playersโ
| Option | Type | Default | Description |
|---|---|---|---|
| Teammates | Toggle | Off | Also aim at allies, not just enemies. |
| Head | Toggle | On | Allow aiming at the head. |
| Neck | Toggle | On | Allow aiming at the neck. |
| Body | Toggle | On | Allow aiming at the torso (spine). |
| Lower body | Toggle | On | Allow aiming at the pelvis/legs. |
| Prioritize head | Toggle | Off | Always prefer the head over other bones when possible. |
| FoV type | Dropdown | Static | Static โ fixed search radius; Dynamic โ radius depends on target distance. |
| Dynamic FoV | Dropdown | Larger with distance | Behavior when Dynamic: Larger with distance โ radius grows with distance; Smaller with distance โ shrinks. Visible only when Dynamic. |
| Dynamic FoV min | Slider | 15 | Lower bound of the scaled radius. Range: 15โ100. Visible only when Dynamic. |
| Dynamic FoV max | Slider | 90 | Upper bound of the scaled radius. Range: 10โ150. Visible only when Dynamic. |
| FoV radius | Slider | 30 | The target search radius. Range: 0โ100. |
| FoV width | Slider | 5 | The FoV circle line thickness on screen. Range: 2โ10. |
| FoV color | Color picker | White | The FoV circle color. |
| Distance | Slider | 250 | The maximum distance to a target for locking. Range: 10โ500. |
Humanizerโ
| Option | Type | Default | Description |
|---|---|---|---|
| Smooth | Slider | 85 | The overall aim smoothness/speed (higher = slower and more human-like). Range: 0โ100. |
| Detection Risk | Indicator | โ | A read-only risk card (Safe/Noticeable/Risky); depends on Smooth. |
| Path curvature | Slider | 100 | The lateral arc of the aim path during the flick (0 = straight line). Range: 0โ100. |
| Hand tremor | Slider | 75 | Physiological hand tremor (8โ12 Hz). Range: 0โ100. |
| Hand drift | Slider | 100 | Slow lateral hand drift. Range: 0โ100. |
| Motor noise | Slider | 100 | Speed-dependent aim noise. Range: 0โ100. |
| Aim point wander | Toggle | On | Aim at a random point around the bone instead of its center. |
| Wander radius | Slider | 3 | The maximum distance the aim point strays from the bone (in units). Range: 1โ4. |
Weapon filtersโ
| Option | Type | Default | Description |
|---|---|---|---|
| Pistols | Toggle | On | Work with pistols. |
| Rifles | Toggle | On | Work with rifles. |
| SMGs | Toggle | On | Work with SMGs. |
| Heavy | Toggle | On | Work with heavy weapons (shotguns/machine guns). |
| Snipers | Toggle | On | Work with sniper rifles. |
Recoil control (separate menu entry)โ
| Option | Type | Default | Description |
|---|---|---|---|
| Enable on Aim Assist | Toggle | On | Compensate recoil while aim assist is active. |
| Enable on Shoot (unsafe) | Toggle | Off | Compensate recoil while shooting even without aim assist. |
| Pistols | Toggle | Off | Also apply compensation to pistols. |
| Add jitter | Toggle | On | Add jitter to the compensation so it isn't perfectly even. |
| Strength randomization | Toggle | Off | Randomly vary the X/Y compensation strength over time. |
| Lock Mouse on Shoot | Toggle | Off | Block mouse input while shooting. |
| Smooth | Toggle | On | Smooth the recoil compensation. |
| Smoothness | Slider | 80 | How strongly the compensation is smoothed. Range: 1โ100. |
| Strength at X | Slider | 77 | The horizontal compensation strength. Range: 0โ150. |
| Strength at Y | Slider | 110 | The vertical compensation strength. Range: 0โ150. |