Third Person
Pulls the camera behind your character, enabling a third-person view with adjustable distance, shoulder offset, and smooth animation.
Menu locationโ
Misc โ Third Person
What it doesโ
When the State toggle is enabled, the camera moves away from the character by the Distance value, switching to a third-person view. A separate Key Bind acts as a toggle: pressing it turns State on or off.
- Distance sets how far the camera pulls back from the character.
- Collision enables collision checks: the camera does not pass through walls and other obstacles, moving closer to the character when there is no room behind.
- Shoulder Offset shifts the camera sideways (over the left or right shoulder). When offset to a side, the smoothing parameter comes into play.
- Smoothing Speed determines how fast the camera angles catch up to the aim point when a shoulder offset is set.
- Animation enables a smooth transition in and out of the mode: the camera pulls back and returns gradually rather than instantly. The speed of this transition is set by Animation Speed.
While the character is dead the third-person view has no effect, and with animation disabled the transition is instant.
Settingsโ
| Option | Type | Default | Description |
|---|---|---|---|
| State | Toggle | Off | Enables the third-person view. |
| Key Bind | Key | Not set | Toggle key for the third-person mode (turns State on/off). |
| Distance | Slider | 90 | How far the camera pulls back from the character. Range: 0โ250. |
| Collision | Toggle | On | Account for obstacles so the camera does not pass through walls. |
| Shoulder Offset | Slider | 0 | Sideways camera offset over the shoulder. Range: โ8 to +8. |
| Smoothing Speed | Slider | 20 | How fast the camera angles catch up to the aim point when a shoulder offset is set. Range: 10โ40. |
| Animation | Toggle | On | Smoothly pull the camera back/in when entering and leaving the mode. |
| Animation Speed | Slider | 600 | How fast the camera zooms in/out when toggled. Range: 100โ2000. |