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Third Person

Pulls the camera behind your character, enabling a third-person view with adjustable distance, shoulder offset, and smooth animation.


Misc  โ†’  Third Person

What it doesโ€‹

When the State toggle is enabled, the camera moves away from the character by the Distance value, switching to a third-person view. A separate Key Bind acts as a toggle: pressing it turns State on or off.

  • Distance sets how far the camera pulls back from the character.
  • Collision enables collision checks: the camera does not pass through walls and other obstacles, moving closer to the character when there is no room behind.
  • Shoulder Offset shifts the camera sideways (over the left or right shoulder). When offset to a side, the smoothing parameter comes into play.
  • Smoothing Speed determines how fast the camera angles catch up to the aim point when a shoulder offset is set.
  • Animation enables a smooth transition in and out of the mode: the camera pulls back and returns gradually rather than instantly. The speed of this transition is set by Animation Speed.

While the character is dead the third-person view has no effect, and with animation disabled the transition is instant.


Settingsโ€‹

OptionTypeDefaultDescription
StateToggleOffEnables the third-person view.
Key BindKeyNot setToggle key for the third-person mode (turns State on/off).
DistanceSlider90How far the camera pulls back from the character. Range: 0โ€“250.
CollisionToggleOnAccount for obstacles so the camera does not pass through walls.
Shoulder OffsetSlider0Sideways camera offset over the shoulder. Range: โˆ’8 to +8.
Smoothing SpeedSlider20How fast the camera angles catch up to the aim point when a shoulder offset is set. Range: 10โ€“40.
AnimationToggleOnSmoothly pull the camera back/in when entering and leaving the mode.
Animation SpeedSlider600How fast the camera zooms in/out when toggled. Range: 100โ€“2000.