Recoil Crosshair
Draws an extra crosshair at the point where the next bullet will land, accounting for the weapon's current recoil and spread.
Menu locationโ
Misc โ Recoil Crosshair
What it doesโ
When the State toggle is enabled, the feature calculates the direction of the next shot based on the accumulated recoil and spread, traces a ray to the impact point, and draws a round marker at that spot on screen. This shows you the real point of impact, which shifts away from the static crosshair while firing in bursts.
- The marker is a filled circle with the Radius and the customizable Color.
- When Outline is enabled, an outline of the Outline color is drawn around the circle.
- The marker's opacity smoothly increases as the impact point moves away from the center of the screen: when the next bullet goes exactly to the center, the marker is almost invisible and does not interfere with the main crosshair.
- For sniper rifles the marker is not shown (they have a dedicated Sniper Crosshair feature).
The feature works only while you are in a game and your character is alive.
Settingsโ
| Option | Type | Default | Description |
|---|---|---|---|
| State | Toggle | Off | Enables the recoil crosshair display. |
| Radius | Slider | 6 | The marker radius in pixels. Range: 1โ30. |
| Color | Color picker | White | The marker fill color. |
| Outline | Toggle | On | Draw an outline around the marker. |
| Outline color | Color picker | Black | The marker outline color. |