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Particle settings

CS2 ยท World. Recolors game effects: molotov fire, explosions, the Zeus discharge and grenade smoke (separate colors for enemy and teammate smoke).

Also searched as: smoke color, colored smoke, molotov color, fire color, explosion color, zeus color, particle color, particles

Where to find it in the menuโ€‹

World โ†’ Particle settings

The page has two cards: Particle color and Smoke Color. Each has its own header toggle.

How to enableโ€‹

  1. Menu (Insert) โ†’ World โ†’ Particle settings.
  2. Turn on the toggle in the header of the card you need: both are off by default.
  3. Pick the colors.

What it doesโ€‹

Particle color

  • Recolors molotov fire, explosions and the Zeus x27 discharge in the selected colors.

Smoke Color

  • Recolors smoke grenade clouds: enemy smoke in "Enemy Color", teammate smoke in "Teammate Color".
  • The game allows only one color for all clouds at once. So if there is at least one enemy smoke on the map, all clouds are colored in the enemy color. The teammate color is applied only when there is no enemy smoke on the map.

Settingsโ€‹

Particle color

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggle of the cardOffโ€”Turns on recoloring of fire, explosions and Zeus
Molotov colorColorRedโ€”Fire color
Explosion colorColorLight blue (cyan)โ€”Explosion color
Taser colorColorBright pinkโ€”Zeus x27 discharge color

Smoke Color

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggle of the cardOffโ€”Turns on smoke recoloring
Enemy ColorColorRedโ€”Enemy smoke color
Teammate ColorColorGreenโ€”Teammate smoke color

FAQโ€‹

Teammate smoke is colored in the enemy color. That is how the game works: all clouds share one color. While there is enemy smoke on the map, all clouds are colored in the enemy color.

The colors do not change. Check that the card's header toggle is on: both cards are off by default.