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Hero page

Deadlock ยท Heroes. Every hero has its own page: a combo on a key (abilities, items and shooting at the target) and, optionally, the hero's own aim config instead of the shared one. This page describes the common page template and the list of supported heroes.

Also searched as: combo, hero combo, auto combo, autocast, auto cast, hero script, abilities on a key, items in combo, ability order, item order, padlock, tiles, per-hero aim, hero aim, override aim, hero list, cast around cover, abilities behind walls, around cover

Where to find it in the menuโ€‹

Heroes โ†’ <hero> โ†’ Aimbot / Combo

The hero list is grouped by role (Marksman, Assassin, Brawler, Mystic), with a role filter and Search hero.... The hero you are playing is pinned at the top as Current hero. Hero pages appear once the game data has loaded.

Some heroes have extra sections (finishers, aim assists, an escape); they are described on separate pages: Grey Talon, Haze, Mina, Shiv, Vindicta, Violet, Yamato.

How to enableโ€‹

  1. Assign the Combo key: Heroes โ†’ General settings. It is not set by default.
  2. Open your hero's page and turn on the header toggle. By default the hero is off, and the page shows "Hero disabled" with an "Enable" button.
  3. In the Combo section, turn on State โ€” the section's header toggle (off by default).
  4. Abilities and items are already on and in their working order. If you like, turn off the ones you don't want by clicking their tiles.
  5. In a fight, hold the combo key.

In the pSilent and Hybrid aim modes, abilities and finishers work only with Safe mode off. Around cover is always off in Safe mode.

What it doesโ€‹

Enabling the hero

  • The header toggle of the page turns on the combo and the hero's extra modules (finishers, aim assists).
  • The aimbot, souls, anti-frog and anti-aim from the Aimbot tab work for any hero regardless of this toggle.

Hero aimbot

  • If you turn on Override settings, this hero uses its own config instead of the shared Aimbot tab: key, preset, general options, Players, Creeps, Souls and Anti-frog. The rows are the same as on the Aimbot tab; while the override is off, they are hidden.
  • The hero's own config applies only while the hero itself is also enabled (the header toggle).
  • Heroes never have their own anti-aim or HVH โ€” the shared ones always apply.

Combo

  • While the combo key is held, the script picks a target (rules are in General settings) and goes through the hero's abilities in tile order. Each ability is used only if it can be cast and it will reach the target.
  • If no ability is being cast at that moment, the script uses the Items, and then shoots the target with the main weapon if it is visible.
  • The combo does not work with the shop open, with a free cursor or after the hero dies.
  • The combo does not pick enemies in stealth (while Ignore invisible is on in the aim config) and lets go of a hero that Cheat Death is keeping alive.

Abilities

  • Abilities are shown as tiles in the Abilities row. Clicking a tile turns the ability on or off in the combo. All are on by default.
  • An ability's settings open from the mark in the tile's corner or a right click on it (Ability settings). A tile without settings has no mark.
  • The padlock next to the row keeps the order the combo works best in (Default order): the tiles can't be dragged, and the combo follows the hero's own logic. Clicking the padlock opens it: the tiles can be dragged into your own order, and the combo tries the abilities in that order. Clicking it again closes the padlock and brings the default order back.
  • Abilities that need aiming have Type and Smooth. The default type is "Standard", for some abilities "pSilent" (they are marked in the hero table).
  • For a hero without its own module, the combo only uses items and shoots: the page says "Hero abilities are not supported yet".

Around cover

  • The row is in the settings of some abilities (the list is at the end of this page). It is off by default; the Rage preset on the Aimbot tab turns it on.
  • When it is on, the ability is also used on an enemy behind cover: the script looks for a point next to the hero from which the projectile reaches the target past the cover, and casts from there silently โ€” the camera does not move.
  • If no enemy is visible, the combo takes as its target an enemy behind cover that such an ability can reach. The target ring then has a brick wall icon.
  • If an ability cast from around cover misses, it is not cast from around cover at that part of the target for about 30 seconds while you and the target stay where you are.

Guided projectiles

  • Projectiles that follow the crosshair in flight โ€” Wraith's Card Trick, Violet's Living Ink, Baba's Threadsap โ€” are guided to the target by the combo and steered around obstacles. The target is kept even after it goes behind cover. There is no separate row for this.
  • While a projectile is going around cover and the crosshair points away from the target, shooting and items wait.

Items in the combo

  • The Items section is open from the start. In the Items in the combo row, all 34 active items the combo knows are selected by default: the combo uses the ones the hero has bought. Clicking a tile turns the item on or off, "+" opens the catalog.
  • The catalog is split into sections: Defense and healing, Combat buffs, Movement, Control, Debuffs and amplifiers, Damage, Weapon buffs, Cooldown refresh.
  • The default order follows these sections: a save once your health runs low, a buff that opens the fight, the way to the target, control, an amplifier before the damage, damage, a weapon buff after the abilities, a cooldown refresh last. The padlock next to the row works the same as for abilities.
  • Items are used one at a time and only when no ability is being cast at that moment. Echo Shard, Refresher, Fury Trance, Split Shot and Vampiric Burst wait until the hero has no ready combo abilities left.
  • When to use an item is set in its settings (the mark in the tile's corner or a right click). The settings of a turned-off item are hidden.

Settingsโ€‹

Hero page header

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggleOffโ€”Turn on the combo and modules of this hero

Aimbot

SettingTypeDefaultRange / optionsWhat it does
Override settingsToggleOffโ€”Use the hero's own aim and anti-frog instead of the shared ones. When turned on, all rows of the aim config appear

Combo

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggleOffโ€”Turn on the combo. While off, the other rows of the section are inactive
AbilitiesIcon pickerAll onThe hero's abilitiesA click turns the ability on or off in the combo
Default orderPadlock next to the rowClosedClosed, OpenClosed โ€” the working order, tiles can't be dragged. Open โ€” your own order by dragging
Ability settings โ†’ TypeDropdownStandard (pSilent for some)Standard, pSilent, HybridHow the ability is aimed. In Safe mode โ€” "Standard" only
Ability settings โ†’ SmoothSlider50โ€“30How smoothly the camera turns, 0 is instant. Hidden for pSilent. No lower than 6 in Safe mode
Ability settings โ†’ Around coverToggleOffโ€”Cast at enemies hiding behind cover when the ability can still reach them. Only for the abilities listed below. Off in Safe mode

Items

SettingTypeDefaultRange / optionsWhat it does
Items in the comboIcon picker with catalogAll selected34 active itemsWhich items to use
Default orderPadlock next to the rowClosedClosed, OpenOpen โ€” the item order is changed by dragging: the first ones are tried first

Item settings โ€” open from the tile of a selected item. Each condition is checked on top of the item being ready and the combo target being an enemy hero.

ItemSettingDefaultRangeWhat it does
Metal Skin, Divine Barrier, Guardian Ward, Healing Nova, Grit, Return FireOur health below, %601โ€“100Use only while your health is at or below this. 100 โ€” at any health
sameEnemy heroes near00โ€“5Use when at least this many enemy heroes are near you. 0 โ€” however many
sameWithin, m355โ€“60How far from you an enemy counts as near
Dispel MagicDebuffs to cleanse, at least11โ€“5Use when this many debuffs of enemies' non-ultimate abilities are on you
UnstoppableEnemy heroes near / Within, m1 / 300โ€“5 / 5โ€“60Use when this many enemies are near
Heroic AuraEnemy heroes near / Within, m1 / 350โ€“5 / 5โ€“60Same
InfuserEnemy heroes near / Within, m2 / 250โ€“5 / 5โ€“60Same
ColossusEnemy heroes in its radius11โ€“5Use when this many enemies stand in the slow radius around you
ScourgeEnemy heroes in its aura11โ€“5Use when this many enemies stand in the aura around you
FleetfootTarget farther than, m150โ€“40Use only while the target is farther than this. 0 โ€” at any distance
Blood TributeMin HP (%)400โ€“100Turn the item on only while health is above this; below it, turn it off
Phantom StrikeTarget farther than, m / Our health above, %8 / 300โ€“40 / 0โ€“100Jump to the target only if it is farther than this and your health is at or above this
Vortex WebEnemy heroes caught11โ€“5Use when the pull around the target would catch this many enemies, the target among them
Arctic Blast, Cold FrontEnemy heroes caught11โ€“5Use when the wave from you would catch this many enemies, the target among them
DecayTarget health above, %500โ€“100Use only while the target's health is at or above this
Vampiric BurstEnemy heroes near / Within, m / Our health below, %1 / 30 / 1000โ€“5 / 5โ€“60 / 1โ€“100Use in a fight near an enemy; optionally only at low health
Split ShotEnemy heroes near / Within, m1 / 200โ€“5 / 5โ€“60Use when an enemy is near
Fury TranceEnemy heroes near / Within, m1 / 300โ€“5 / 5โ€“60Same
Echo ShardIts cooldown left, at least, s50โ€“60Use when the ability imbued into the shard has at least this much cooldown left
Echo ShardOnly with the target in its reachOnโ€”Use only if the combo can cast the renewed ability at the target right away
RefresherAbilities cooling down, at least41โ€“4Use when this many combo abilities are on cooldown (or all of them, if fewer are learned)
RefresherWait for the ultimateOnโ€”Use only while the ultimate is on cooldown too, if the combo casts it
RefresherCooldowns left in total, at least, s200โ€“120Use when the remaining cooldowns of the abilities add up to at least this

The other items (Cursed Relic, Knockdown, Capacitor, Silence Wave, Slowing Hex, Disarming Hex, Spirit Sap, Focus Lens, Rusted Barrel, Alchemical Fire) have no settings: they go at the combo target when it is within the item's range.

Supported heroesโ€‹

Hero and ability names are as in the game (English version). "pSilent" is the ability's default aim type.

HeroCombo abilitiesSpecial settings (default)
AbramsSeismic Impact, Siphon Life, Shoulder ChargeSeismic Impact: Max range 25 m (5โ€“40) โ€” use the ultimate only if the target is closer
ApolloDisengaging Sigil, Flawless Advance, Itani Lo Sahn, RiposteRiposte: Automatic Riposte โ€” Off (parry when attacking abilities are unavailable)
BabaThreadsap, Granny Long Legs, Baba's Brew, Feed The BirdsGranny Long Legs: Ride in within, m 20 (5โ€“40); Ground pound โ€” On (pound the ground once Baba would come down with the target within the blow); Kick away below health (%) 35 (0โ€“100, 0 โ€” never). Baba's Brew: Enemy brew โ€” Silence (Silence, Burn, Burn if silenced, Off โ€” the brew is kept for the Barrier); Barrier below health (%) 40 (0โ€“100, 0 โ€” never) โ€” the Barrier for you or the nearest ally, you first; Barrier for allies โ€” On. Feed The Birds is ended once the bread is full
BebopGrapple Arm (pSilent), Exploding Uppercut, Sticky BombGrapple Arm: Draw trajectory โ€” Off. Exploding Uppercut: Smooth only, 5 (0โ€“30)
BillyBlasted, Chain Gang, Rising Ram, Bashdownโ€”
CalicoGloom Bombs, Leaping Slash, Return to Shadows, AvaAva: Max range 35 m (15โ€“60)
CelesteDazzling Trick, Light Eater, Radiant Daggers, Shining WonderDazzling Trick: Distant prism below HP (%) 75% (1โ€“100)
Deadman DannyStrix Salvo, Jettison Fuel, Close The Deal, Chimera Mk1โ€” You fly Chimera Mk1 yourself; the combo aims the dive after the overheat at the target. Shots are fired fully charged
DrifterEternal Night, Stalker's Mark, RendStalker's Mark: Use Ambush โ€” On (teleport to the marked target outside Rend's close range). Rend: Prefer close-range Rend โ€” On
DynamoKinetic Pulse, Quantum Entanglement, Rejuvenating Aurora, SingularityRejuvenating Aurora: Heal below health (%) 75% (1โ€“100)
GravesGrasping Hands, Jar of Dead, Borrowed DecreeJar of Dead: Jars to keep 0 (0โ€“3) โ€” throw a jar only while more than this many are left
Grey TalonSpirit Snare, Rain of Arrows, Charged Shot, Guided OwlSeparate page: Grey Talon
HazeSleep Dagger (pSilent), Bullet DanceSeparate page: Haze
HollidaySpirit Lasso, Powder Keg, Bounce Padโ€”
InfernusCatalyst, Concussive Combustion, Flame Dashโ€”
IvyAir Drop, Kudzu Connection, Entangling Thorns, Stone Formโ€”
KelvinIce Path, Frost Grenade, Frozen Shelter, Arctic Beamโ€”
Lady GeistSoul Exchange, Malice, Essence Bomb, Life DrainSoul Exchange: Swap below health (%) 35% (1โ€“90), Minimum health swing (%) 10% (1โ€“50). Malice and Essence Bomb: Health reserve (%) 15% (0โ€“90). Recoil control is not used for this hero
LashFlog, Grapple, Ground Strike, Death Slamโ€”
McGinnisSpectral Wall, Heavy Barrage, Mini Turret, Medicinal SpecterSpectral Wall: Remove obstructing wall โ€” On. Medicinal Specter: Heal below health (%) 80% (1โ€“100)
MinaNox Nostra, Rake, Sanguine RetreatSeparate page: Mina
MirageFire Scarabs, Dust Devil, Djinn's MarkDjinn's Mark: Detonate at stacks 2 (1โ€“5) or on lethal damage
Mo & KrillBurrow, Sand Blast, Combo, Scornโ€”
PaigePlot Armor, Captivating Read, Rallying Charge, Bookwyrmโ€”
ParadoxKinetic Carbine, Paradoxical Swap, Pulse Grenade, Time WallKinetic Carbine: Carbine charge (%) 100% (0โ€“100) โ€” minimum charge before firing
PocketBarrage, Flying Cloak, Enchanter's Satchel, AfflictionFlying Cloak: Teleport to target โ€” On (only after the cloak has damaged the target, when the cloak is closer to it than you are). Recoil control is not used
Rat KingRoyal Pestments, Rat Swarm, Scrap Grenadeโ€” You cast Rule, Ratannia! yourself; while it runs, the combo presses nothing
RemTag Along, Naptime, Pillow Toss, Lil HelpersTag Along: Tag Along below HP (%) 75% (1โ€“100) โ€” yours or a suitable ally's
SevenStatic Charge, Lightning Ball, Storm Cloud, Power SurgeStorm Cloud: Lightning strike โ€” On (one lightning strike per cloud cast)
ShivSerrated Knives, Slice and DiceSeparate page: Shiv
SilverEntangling Bola, Boot Kick, Slam Fire, Lycan Curse and wolf form abilitiesโ€”
SinclairSpectral Assistant, Rabbit Hex, Vexing Bolt, Audience ParticipationVexing Bolt: Redirect Bolt โ€” On, Wait for Rabbit Hex โ€” On. Audience Participation: cards for the copied ultimates Seismic Impact, Singularity, Frozen Shelter, Storm Cloud โ€” each has a "Use copied ultimate" toggle ("Use copied Seismic Impact" for Seismic Impact), On, and that ability's settings
SolomonRook Battery, Setup Bishop, Develop Queenโ€” The combo moves the pieces through the target by itself: the queen leaps onto the target, the bishop slides through it. Kingside Knight and the rook split are manual
The DoormanCall Bell, Luggage Cart, Hotel GuestCall Bell: Preserve distant Bell โ€” On (don't shoot your own bell until its explosion can reach the target)
VenatorHex-Lined Snap Trap, Consecrating Grenade, Gutshot, Ira DominiSnap Trap: Wait for trap โ€” On (Gutshot waits until the trap in the knockback path becomes active)
VictorJumpstart, Aura of Suffering, Pain BatteryAura of Suffering: Minimum aura health 20% (0โ€“100) โ€” below it the aura turns off
VindictaStake (pSilent), Crow Familiar (pSilent), FlightSeparate page: Vindicta
VioletStill Life, Abstract Landscape, Flow State, Living InkSeparate page: Violet
ViscousThe Cube, Goo Ball, Splatter, Puddle PunchThe Cube: Heal below health (%) 40% (1โ€“100)
VyperScrewjab Dagger, Lethal Venom, Petrifying Bolaโ€”
WardenLast Stand, Alchemical Flask, Binding Word, Willpowerโ€”
WraithTelekinesis, Card Trick (pSilent), Full AutoTelekinesis: Throw onto me โ€” On, Throw distance 4 m (0โ€“15; 0 โ€” right onto you), Max range 20 m (5โ€“40)
YamatoFlying Slash, Power Slash, Crimson Slash, Shadow TransformationSeparate page: Yamato

Abilities with Around coverโ€‹

HeroAbilities
BabaThreadsap
BebopGrapple Arm
CalicoGloom Bombs
CelesteShining Wonder
DrifterStalker's Mark
Grey TalonCharged Shot, Guided Owl
HazeSleep Dagger
HollidaySpirit Lasso
InfernusCatalyst
IvyEntangling Thorns
Lady GeistMalice
MirageFire Scarabs
Mo & KrillSand Blast
ParadoxParadoxical Swap
PocketBarrage, Flying Cloak
Rat KingScrap Grenade
SevenLightning Ball
ShivSerrated Knives
SilverEntangling Bola
SinclairVexing Bolt
The DoormanCall Bell, Luggage Cart
VenatorGutshot
ViscousSplatter
VyperScrewjab Dagger, Petrifying Bola
WardenAlchemical Flask
YamatoPower Slash

The same row is on finishers and aim assists: Sleep Dagger for Haze, Serrated Knives for Shiv, Snipe for Vindicta, Charged Shot for Grey Talon, Power Slash for Yamato.

FAQโ€‹

I turned on the combo but nothing happens.

  • Assign the Combo key in General settings โ€” there is none by default.
  • Turn on the header toggle of the hero page and State of the Combo section.
  • The combo does not work with the shop open or with a free cursor.

I can't drag the ability or item tiles. The order is locked by the padlock (Default order). Click the padlock next to the row โ€” the tiles become draggable. To bring the working order back, close the padlock again.

The combo uses items I didn't want. By default all items are selected in Items in the combo: the combo uses any of them if it is bought. Turn off the ones you don't want by clicking their tiles, or change the conditions in the item's settings.

I can't select pSilent for an ability / smoothing won't go below 6 / "Around cover" won't turn on. Safe mode is on: abilities are aimed only in "Standard" mode with smoothing from 6, and "Around cover" is off.

I changed settings on the Aimbot tab, but the hero's aim works the old way. The hero has Override settings on and uses its own config. Turn off the override or set up the aim on the hero page.