Violet
Deadlock ยท Heroes. Violet has a Flow State escape on a key: the brush rolls where you look (or away from enemies), is steered around walls, and Violet slides along its trail. Plus a combo with its own logic: Still Life, Abstract Landscape, Flow State with the brush flick, and Living Ink with guided ink shots.
Also searched as: violet, artist, flow state, escape, flow state escape, brush escape, slide, living ink, ink, still life, abstract landscape, brush, violet combo
Where to find it in the menuโ
Heroes โ Violet โ Aimbot / Combo / Flow State escape
The Aimbot and Combo sections are shared by all heroes โ see Hero page.
How to enableโ
- Menu (
Insert) โ Heroes โ Violet โ turn on the header toggle of the page (off by default). - Flow State escape: turn on the section's header toggle (off by default) and assign the Escape key (not set by default).
- For the combo, turn on the Combo section and assign the key in General settings.
What it doesโ
Flow State escape
- While the Escape key is held, the script casts Flow State where the camera looks, or away from the enemy heroes in sight (closer enemies count more; with no enemies in sight โ by the camera). The brush is cast only if the way in that direction, or slightly beside it, is clear.
- The script steers the rolling brush in the chosen direction and around walls. Your camera does not move.
- As soon as the brush is out, Violet dashes (spending stamina) into a slide and slides after the brush along its trail: movement follows the trail, not the view. If Violet is already sliding, is out of stamina, or Dash into the slide is off, she just crouches into the slide.
- The escape ends when the key is released, the trail runs out, or Flow State is on cooldown. Movement control returns to you.
- It does not work with the shop open or with a free cursor. While the escape runs, the combo gives way to it.
Violet combo
- Order: Still Life โ Abstract Landscape โ Flow State โ Living Ink, then shooting.
- Still Life opens on an enemy hero within the ability's range. During the sketch Violet can't shoot or cast, so the combo only keeps the view on the target.
- Abstract Landscape is raised when the target and at least Min enemies inside enemies stand in the area in front of Violet (towards the target). With Only on a stunned target โ only while the target is stunned. Ending the ability early is up to you.
- Flow State: the brush is sent at the target only if the way along the ground is clear. The script steers the brush at the target, around walls, and flicks it right before contact. While the brush heads for the target, items are not used and the gun keeps firing.
- Living Ink is loaded when the gun has no ink shots left, on any target the gun fires at. The script guides the ink shots in flight to the target and around cover; the target is kept even after it goes behind cover. While the shots go around cover, shooting and items wait.
- All four abilities have the "Standard" aim type by default.
Ink shots and the aimbot
- While the Aimbot key is held, ink shots in flight are also guided to the target and around cover: through the camera with the aimbot's smoothing, or silently with pSilent and the Aggressive smooth type. You do the shooting.
- While Living Ink is loaded, Souls are disabled: ink shots can't secure orbs.
Settingsโ
Flow State escape
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle | Off | โ | Turn the escape on. While off, the other rows of the section are inactive |
| Escape key | Key | Not set | โ | Hold to cast Flow State and slide after the brush |
| Direction | Dropdown | Camera | Camera, Away from enemies | Where the brush heads: where the camera looks, or away from the enemies in sight |
| Dash into the slide | Toggle | On | โ | Spend a stamina dash to start the slide on flat ground |
Combo โ ability settings (all four have Type and Smooth, see Hero page)
| Ability | Setting | Default | Range | What it does |
|---|---|---|---|---|
| Abstract Landscape | Only on a stunned target | Off | โ | Raise the display only while the target is stunned, so it can't walk out before the display stands |
| Abstract Landscape | Min enemies inside | 1 | 1โ6 | Raise the display only once at least this many enemy heroes stand inside it (the target counts) |
FAQโ
The escape doesn't trigger.
- Turn on the hero itself, the header toggle of the Flow State escape section, and assign the Escape key.
- Flow State must be ready. If the brush's way in the chosen direction and beside it is blocked, the brush is not cast.
The combo stops shooting while the ink shots fly. That is by design: while ink shots go around cover, the crosshair points away from the target, so shooting and items wait until the shots land.
Abstract Landscape isn't raised. At least as many enemies as Min enemies inside must stand in the area (1 by default โ the target itself). If Only on a stunned target is on, it is raised only on a stunned target.