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Anti-aim

Deadlock ยท Aimbot. Makes enemies miss: on their screens your hero stands in a different pose (turned away, spinning, jittering, tilted), while your camera, movement and shots stay real.

Also searched as: anti-aim, anti aim, antiaim, aa, spinbot, spin bot, desync, bullet dodge, fake angles

Where to find it in the menuโ€‹

Aimbot โ†’ Anti-aim

A second, separate anti-aim is on the HVH page (Main โ†’ Anti-aim): it replaces this one while a marked cheater is nearby.

How to enableโ€‹

  1. Turn off Safe mode (Settings tab). While it is on, anti-aim does not work and State stays off.
  2. Menu (Insert) โ†’ Aimbot โ†’ Anti-aim โ†’ turn on State (the page's header toggle). Off by default (it is turned on automatically by the Rage preset on the Aimbot tab).
  3. Choose Turn and Tilt. While the page is open, the preview shows how the pose looks to the enemy.

What it doesโ€‹

  • Sends fake view angles to the server. Enemies see the hero's body turned according to the Turn setting and tilted according to the Tilt setting. Random spread is added to the pose (up to 20ยฐ horizontally and up to 8ยฐ vertically).
  • Your camera does not move. Movement is recalculated so the hero walks where the camera is looking.
  • Briefly shows the real view:
    • on the tick of a shot (the bullet follows the camera);
    • when using an ability, an item or a dash.
  • Bullet dodge: when an enemy bullet is about to hit your head, the pose changes sharply and the shot lands where the head no longer is. Works even if Turn and Tilt are off.
  • Does not work when the hero is dead, under crowd control, busy with an action, or when the game locks the hero's angles.
  • While Haze's Bullet Dance runs, anti-aim stands down: the ultimate shoots the enemies around where the view points, and a fake pose would turn it away from them.
  • While the aimbot is tracking a target, anti-aim hands view control over to it.

Settingsโ€‹

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggleOffโ€”Turns anti-aim on. Works only with Safe mode off
TurnDropdownShakeOff, Backwards, Spin, ShakeHow the body turns left and right on the enemy's screen: Backwards โ€” turned away, Spin โ€” constantly spinning, Shake โ€” jitters from side to side
Spin speedSlider18010โ€“180How fast the body spins. Only for "Spin"
Shake amountSlider, ยฐ905โ€“175How far the body deviates to each side from your real view. Only for "Shake"
TiltDropdownDownOff, Down, Up, ShakeTilting the body up or down: Down / Up โ€” constantly, Shake โ€” jitters up and down
Tilt amountSlider, ยฐ891โ€“89How far the body tilts when shaking. Only for the "Shake" tilt
Bullet dodgeToggleOnโ€”Jerks the pose when a bullet is flying at your head

All rows except "State" are hidden while anti-aim is off.

FAQโ€‹

Anti-aim won't turn on / the toggle resets. Safe mode is on. Turn it off in the Settings tab (at your own risk).

My hero walks somewhere other than where I'm looking. Movement is recalculated to match the camera automatically. If the problem persists, temporarily set Turn to "Off".

Does anti-aim work while shooting and casting? Yes, but on the tick of a shot and when using an ability or item, the game briefly receives your real view so the bullet and the cast go where you are looking.