Anti Parry
When you melee into an enemy that is parrying, the script turns your aim away so the swing whiffs โ this keeps you from getting parry-stunned.
Menu locationโ
Misc โ Anti parry
What it doesโ
The script listens for the parry sound (Player.Melee.Parry.Shared) and watches the parry state of nearby enemy heroes. When you press the melee-attack button and a parrying enemy is in range, the script automatically swings your aim away (180ยฐ by default) so the swing misses the target and you avoid the counter-stun.
How a threat is chosen:
- An enemy counts as parrying if the parry sound recently named that exact enemy, if it currently has the parry state (
MODIFIER_STATE_PARRY_ACTIVE), or if a parry sound just played and the enemy is right in your melee path. - Only living enemies within Detection range meters are considered.
- The enemy must fall inside the FOV limit arc relative to your aim direction.
- Of the eligible enemies, the closest one is picked.
After detecting a parry the script waits Delay (ms) milliseconds, then smoothly turns your aim by Turn angle degrees. The turn speed is set by Smooth (duration = value / 100 seconds): higher values mean a slower, smoother turn. It will not re-trigger a turn against the same enemy more than once per second.
The feature can be toggled quickly with the assigned Toggle key. The script is inactive while the shop is open.
Settingsโ
| Menu item | Type | Default | Description |
|---|---|---|---|
| State | Toggle | Off | Enables/disables anti parry. |
| Toggle key | Key | None | Press to toggle anti parry on/off. |
| Detection range | Slider | 3 | Maximum distance (in meters) to the parrying enemy. Range: 1โ10. |
| FOV limit | Slider | 90 | Only react to a parry within this arc of your aim. Range: 0โ180. |
| Turn angle | Slider | 180 | How far to swing your aim away. 180 turns you right around. Range: โ360 to 360. |
| Delay (ms) | Slider | 0 | Wait this long after detecting the parry before turning. Range: 0โ500. |
| Smooth | Slider | 4 | Turn duration โ higher is slower and smoother (value / 100 seconds). Range: 4โ100. |