Crosshair
CS2 ยท Misc. Two custom crosshairs drawn over the game: Recoil crosshair shows where the next bullet will go with recoil taken into account, and Sniper crosshair draws a crosshair on sniper rifles when not scoped and (if the scope overlay is removed) when scoped.
Also searched as: crosshair, recoil crosshair, sniper crosshair, awp crosshair, noscope crosshair, no scope crosshair, remove scope, remove scope overlay, scope overlay, custom crosshair
Where to find it in the menuโ
Misc โ Crosshair
The page has two cards: Recoil crosshair and Sniper crosshair. Each has its own header toggle.
How to enableโ
- Menu (
Insert) โ Misc โ Crosshair. - Recoil crosshair is off by default โ turn on the header toggle of its card.
- Sniper crosshair is on by default. To see it while scoped as well, turn on Remove scope overlay.
- While the page is open and the sniper crosshair is on, the menu shows a preview of it, so you can immediately see how the settings change it.
What it doesโ
Recoil crosshair
- Draws a small circle where the next bullet will land with the current recoil taken into account. During a spray it moves up and to the sides along with the spray pattern.
- While the point matches the center of the screen (you are not shooting), the circle is invisible; it fades in as it moves away from the center.
- Not drawn with sniper rifles or when you are dead.
Sniper crosshair
- Drawn only while you are holding a sniper rifle and are alive.
- Always visible when not scoped. When scoped โ only if "Remove scope overlay" is on: the game's own crosshair disappears together with the overlay.
- Style sets what the crosshair is made of: cross, T-style (no top arm), dot, circle, cross and circle, corners.
- Spread: with "Follow spread" the arms (or only the ring) spread apart when the weapon loses accuracy โ like the game's standard crosshair. "Spread ring" draws a circle the size of the cone the next shot can land in.
- Look: color (you can set a gradient across the crosshair parts or rainbow), opacity, dark outline, soft glow, a round halo under the center, and "breathing" โ the glow and halo fade in and out.
- Options that do not affect the selected style are hidden. For example, the "Dot" style has no arm settings.
Settingsโ
Recoil crosshair
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the card | Off | โ | Show the recoil crosshair |
| Radius | Slider | 6 | 1โ30 | Circle size |
| Color | Color | White | โ | Circle color |
| Outline | Toggle | On | โ | Dark outline so the circle is visible on light backgrounds |
| Outline color | Color | Black | โ | Outline color |
Sniper crosshair
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the card | On | โ | Show your custom crosshair on sniper rifles |
| Remove scope overlay | Toggle | Off | โ | Hide the dark scope mask when scoped. This is the only way your crosshair is visible when scoped |
Shape
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Style | Dropdown | Cross | Cross, T-style, Dot, Circle, Cross and circle, Corners | Which parts the crosshair is made of |
| Full-screen arms | Toggle | Off | โ | Arms reach the screen edges instead of the set length. Only for styles with arms |
| Arm length | Slider | 7 | 1โ40 | How far the arms extend from the center. For the circle โ its size |
| Arm thickness | Slider | 2 | 1โ8 | Line thickness |
| Center gap | Slider | 4 | 0โ30 | Empty space between the center and the arms |
| Center dot | Toggle | On | โ | Dot in the center. Hidden for the "Dot" style (it is always there) |
| Dot size | Slider | 2 | 1โ10 | Center dot size |
Spread
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Follow spread | Toggle | Off | โ | Spread the arms apart as accuracy is lost |
| Spread moves | Dropdown | Arms and ring | Arms and ring, Ring only | What exactly spreads apart. "Ring only" keeps the crosshair in place. Appears with "Follow spread" |
| Spread strength | Slider | 100 | 0โ400 | How strongly the crosshair reacts to inaccuracy. Appears with "Follow spread" |
| Spread ring | Toggle | Off | โ | A ring the size of the cone the next shot can land in |
| Ring thickness | Slider | 1 | 1โ5 | Spread ring thickness. Appears with "Spread ring" |
Look
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Color | Color | White | โ | Crosshair color. A gradient runs across the crosshair parts, rainbow across all of them together |
| Opacity | Slider | 100 | 10โ100 | How solid the crosshair looks |
| Outline + Outline color | Toggle + color | On, black | โ | Dark outline for light backgrounds |
| Glow | Toggle | On | โ | Soft halo around the crosshair |
| Glow radius | Slider | 4 | 1โ24 | How far the glow spreads. Appears with "Glow" |
| Glow takes the crosshair color | Toggle | On | โ | Glow and halo use the crosshair's own color. Appears with "Glow" or "Center halo" |
| Glow color | Color | Light blue | โ | Separate color for the glow and halo. Appears when "Glow takes the crosshair color" is off |
| Center halo | Toggle | Off | โ | Soft round light under the center so the crosshair stands out from the background |
| Halo size | Slider | 22 | 4โ80 | Halo width. Appears with "Center halo" |
| Breathing glow | Toggle | Off | โ | Glow and halo smoothly fade in and out. Appears with "Glow" or "Center halo" |
| Breathing speed | Slider | 60 | 10โ200 | How quickly the light fades in and out. Appears with "Breathing glow" |
FAQโ
My sniper crosshair is not visible when scoped. When scoped it is drawn only if Remove scope overlay is on: otherwise the scope mask with the game's own crosshair lies on top of it.
The recoil crosshair is not visible.
- It appears only when the impact point moves away from the center of the screen, that is, while shooting.
- The recoil crosshair is not drawn with sniper rifles.
I can't find the arm length / gap setting. Options that the selected style does not use are hidden. For example, with "Full-screen arms" the arm length is not needed, and the "Dot" style has no arms.