Combo
An automated ability chain: while the combo key is held, the script casts the hero's abilities in turn, throws in the selected items, and holds attack on the locked target. A separate Finisher mode automatically finishes off enemies whose damage is guaranteed lethal.
Menu locationโ
Heroes โ <hero> โ Combo
The Combo node only appears on heroes with scripted chains (Bebop, Haze, Orion, Vindicta, Wraith, etc.). Inside it are a State toggle, the Combo key, a target-settings node, and one node per ability.
What it doesโ
The combo runs when the State toggle is on and Combo key is held. Every frame the script:
- Acquires a target via the Target settings section (see below).
- Iterates the combo's ability list in a fixed order. For the first ready ability (off cooldown, not throttled, conditions met) it aims at that ability's target and casts it. One ability is cast per frame.
- When no abilities are ready, it runs the enabled items in priority order.
- If the target is visible and no abilities are pending, it holds attack (a normal weapon shot) on the target.
There is a delay (~250 ms) between recasts of each ability so the queue is not reordered while the server registers the cast.
Target settingsโ
A separate node with a full combo targeting set (the TargetsMenu class), much like the Players/Creeps sections of the main aim but with its own specifics:
- Acquires the visible enemy closest to the screen centre within range.
- Priority by proximity to the screen centre is set by the Radius (px) slider.
- The acquisition distance is set by the Distance slider (250 by default, range 5โ250 meters).
- The FoV ring is drawn yellow as a preview and turns red while the combo is actively firing. By default Ring only when active is on, so the ring is only shown while the combo runs.
While the combo drives the aim, its own target config fully replaces the Players section in the main aiming system.
Combo abilitiesโ
Each of the hero's abilities gets its own node with a State toggle (On by default, "Use this ability in the combo"). Skillshot abilities additionally have aiming settings (aim type and smoothing), documented on the "Hero Modules" page. Turning off State removes the ability from the chain without disabling the combo itself.
Itemsโ
The Items icon picker lists the items that can be thrown in during a combo: Capacitor, Heroic Aura, Alchemical Fire, Blood Tribute, Arctic Blast, Unstoppable, Cursed Relic, Slowing Hex, Disarming Hex, Silence Wave, Focus Lens, Fury Trance. Checked items are used off cooldown during the chain.
Special cases:
- Blood Tribute has its own Min HP (%) setting (40 by default, range 0โ100): the item is only used while the hero's health is at or above the threshold (the item drains HP), and it stops once health drops below it.
- Fury Trance waits until every enabled combo ability has fired and activates last (it silences the hero, blocking other casts).
Only items that have custom settings get their own sub-node; the rest are controlled by a single toggle in the list.
Finisher โ finishing modeโ
A separate mode (on heroes that have it โ Haze "Sleep Dagger", Vindicta "Snipe", Vampire "Steal Life") that automatically finishes off enemies when the ability's calculated damage is guaranteed lethal. Every frame the script scans enemies, shows a floating panel over the ones you can finish (name, HP, damage, lethality) and โ when Auto kill is on โ aims and casts the ability itself on the nearest lethal on-screen enemy. An FoV ring can be shown at the crosshair.
The Fire key lets you fire at the nearest enemy in the FoV manually, independent of Auto kill (even at a non-lethal target).
The shared Finisher control set (labels may differ for Vampire โ see "Hero Modules"):
| Menu item | Type | Default | Description |
|---|---|---|---|
| Auto kill | Toggle | On | Automatically aims and finishes lethal targets. |
| Target panel | Toggle | On | A floating panel over enemies you can finish (name, HP, damage). |
| Draw FoV | Toggle | On | Show the search-radius ring at the crosshair. |
| Type | Dropdown | PSilent | Steering method: Standard / PSilent / Hybrid. |
| Fire key | Key | Not set | Hold to fire at the nearest enemy in the FoV (not only on auto-kill). |
| Smooth | Slider | 5 | View turn smoothness: 0 = instant. Range: 0โ30. Hidden when Type = PSilent. |
| FoV | Slider | 35 | Target search radius around the crosshair. Range: 10โ100. |
| FoV width | Slider | 4 | The ring line width. Range: 1โ8. Hidden when Draw FoV is off. |
| FoV color | Color picker | (hero-dependent) | The FoV ring color. Hidden when Draw FoV is off. |
Settingsโ
Comboโ
| Menu item | Type | Default | Description |
|---|---|---|---|
| State | Toggle | Off | Enables the combo. |
| Combo key | Key | Not set | Hold to run the combo. |
| Items | Icon selection | (none) | Items thrown in during the combo. |
Target settingsโ
| Menu item | Type | Default | Description |
|---|---|---|---|
| State | Toggle | On | Enables the combo's aim/FoV ring. |
| Type | Dropdown | Standard | Standard / PSilent / Hybrid. |
| Smooth Type | Dropdown | Humanized | Humanized / Aggressive. Visible only for PSilent/Hybrid. |
| Lock target | Toggle | On | Keep the acquired target while it is valid and alive. |
| Only Yaw | Toggle | Off | Adjust only the horizontal. |
| FoV color | Color picker | Yellow | The preview ring color (red while the combo is active). |
| Head / Neck / Body / Lower body | Toggle | On/On/On/On | The allowed aim points. |
| FoV radius | Slider | 30 | Target search radius. Range: 0โ100. |
| Radius (px) | Slider | 100 | Pick the enemy within this many pixels of the screen centre. Range: 50โ250. |
| Distance | Slider | 250 | Only combo enemies within this many meters. Range: 5โ250. |
| Ring only when active | Toggle | On | Show the ring only while the combo is running, not as a preview. |
| Smooth Pitch | Slider | 30 | Vertical smoothing. Range: 0โ100. |
| Smooth Yaw | Slider | 30 | Horizontal smoothing. Range: 0โ100. |
| FoV width | Slider | 5 | The FoV ring line width. Range: 2โ10. |
Blood Tribute (item with settings)โ
| Menu item | Type | Default | Description |
|---|---|---|---|
| Min HP (%) | Slider | 40 | Only use the item while the hero's health is at or above this threshold. Range: 0โ100. |