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Hero Modules

Scripted abilities and special modes for specific heroes. Each hero adds its own nodes on top of the standard aim: skillshots in the combo, chargeable-ability helpers, and auto-finish (Finisher) modes.


Heroes  โ†’  <hero type>  โ†’  <hero>

Every hero has an Aimbot node (the shared aim + the Override settings toggle + Anti-frog). Scripted heroes add extra nodes described below. Combo abilities live in the Combo node (see the "Combo" page), where each ability has its own sub-node with a State toggle ("use this ability in the combo") and aiming settings.

Most skillshots use the shared PointAimer aiming set:

  • Type โ€” Standard / PSilent / Hybrid, default PSilent.
  • Smooth โ€” view turn smoothness, default 5, range 0โ€“30, hidden when Type = PSilent.

Bebopโ€‹

A combo (order: Hook โ†’ Uppercut โ†’ Sticky Bomb). The Combo node contains one sub-node per ability.

Hook (Chain Hook) โ€” a hook skillshot. It leads the projectile speed and aims the hook at the chosen target via PointAimer. It checks reachability: for PSilent, that the shift fits within the server-accepted delta. Additionally:

  • Type โ€” PointAimer, default PSilent.
  • Smooth โ€” PointAimer, 5 (0โ€“30), hidden when PSilent.
  • Draw trajectory โ€” toggle, Off by default. Draws the hook's arc from the hand to the target (green = reachable, red = still lining up).

Uppercut โ€” a finishing uppercut. Searches for the nearest ally within ~20 m or a hooked enemy and smoothly turns the view onto the target; it launches once the view is aligned to the torso (within ~10ยฐ).

  • Smooth โ€” slider, default 5, range 0โ€“30.

Sticky Bomb โ€” self-cast, no aiming. Controlled only by the State toggle in the combo.


Hazeโ€‹

A Sleep Dagger node (Finisher mode, auto-finish) + a Combo node (Sleep Dagger as an opener โ†’ Bullet Dance).

Sleep Dagger (Finisher) โ€” a skillshot that automatically finishes a lethal target. It leads the projectile and shows a damage panel over the enemies you can finish. It uses the shared Finisher set (see the "Combo" page): Auto kill (On), Target panel (On), Draw FoV (On), Type (PSilent), Fire key, Smooth (5, 0โ€“30), FoV (35, 10โ€“100), FoV width (4, 1โ€“8), FoV color (blue). Auto-kill tooltip: "Auto-cast Sleep Dagger to finish a lethal enemy".

Sleep Dagger (in combo) โ€” as a combo opener it leads the prediction and aims via PointAimer (Type PSilent, Smooth 5).

Bullet Dance โ€” a self-channeled AoE ult. There is nothing to aim; the combo only casts it if the target is within range.

  • Max range โ€” slider, default 15, range 5โ€“30 meters. Do not waste the ult on a far target.

Orionโ€‹

The Charged Shot node (charged-shot helper) and the Guided Arrow node (owl damage panel).

Charged Shot โ€” see the "Charged Shot" page. While the ability charges it aims it at the best target in the FoV (a green-tinted ring). Controls: State, Type (PSilent), Aim point (Neck), FoV (75, 5โ€“200), Smooth (8, 0โ€“30), Draw FoV, FoV width (4, 1โ€“8), FoV color.

Guided Arrow โ€” a steerable projectile. It shows a damage panel for each enemy hero: icon, name, the owl's damage, lethal/execute status, an HP bar.

  • Damage panel โ€” toggle, On by default. A fixed draggable panel listing the owl's damage to every enemy.
  • Draw on heroes โ€” toggle, On by default. Floating damage labels over visible enemies while you steer the owl.

Vindictaโ€‹

A Snipe node (Finisher mode for the Hornet snipe shot) + a Combo node (Stake โ†’ Crow โ†’ Flight). It uses an aim profile that restricts bones during some abilities.

Snipe (Hornet Snipe) โ€” a scoped, charged snipe shot. It automatically finishes lethal targets (head or body). It uses the shared Finisher set: Auto kill (On), Target panel (On), Draw FoV (On), Type (PSilent), Fire key, Smooth (5, 0โ€“30), FoV (35, 10โ€“100), FoV width (4, 1โ€“8), FoV color (red). Tooltip: "Auto-aim and finish an enemy you can kill".

Stake (Chain Stake) โ€” a skillshot that chains enemies. It aims via PointAimer (Type PSilent, Smooth 5).

Crow (Hornet Sting) โ€” a projectile skillshot with velocity lead. PointAimer (Type PSilent, Smooth 5).

Flight (Hornet Leap) โ€” a self-cast dash, no aiming; cast in the combo when a target is available.


Wraithโ€‹

A Combo node (order: Psychic Lift โ†’ Card Toss โ†’ Rapid Fire).

Psychic Lift (Telekinesis) โ€” an ult that lifts and throws an enemy. During the channel it silently holds the toss aim on the landing spot; after the channel it smoothly eases the camera onto the still-airborne enemy.

  • Throw onto me โ€” toggle, On by default. Hold the toss aim toward yourself so the enemy lands in front of you instead of being flung away.
  • Throw distance โ€” slider, default 4, range 0โ€“15 meters. How far in front of you the enemy lands (0 = right on you).

Card Toss (Card Trick) โ€” a skillshot opener. It aims at the body center with no velocity lead (the cards home to the crosshair, so leading misses). PointAimer (Type PSilent, Smooth 5).

Rapid Fire โ€” self-cast, no aiming; cast in the combo when a target is available.


Vampireโ€‹

A Steal Life node (Finisher mode on a cone ability). It uses an aim profile that restricts bones (head/neck) during Bat Swarm.

Steal Life โ€” a cone-based finishing ability. It scans enemies in the cone and automatically casts the ability on a lethal target inside the zone. It draws an animated finishing-zone cone when a finishable enemy is within ~30 m. Vampire has its own control set (not the shared Finisher):

  • Auto kill โ€” toggle, Off by default. Auto-cast Steal Life on an enemy already inside the cone.
  • Target panel โ€” toggle, On by default. Floating panel over finishable enemies (name, HP, damage).
  • Draw cone โ€” toggle, On by default. Draw the finishing zone (the Steal Life cone).
  • Cone width โ€” slider, default 2, range 1โ€“8. Hidden when Draw cone is off.
  • Cone color โ€” color picker, purple by default. Hidden when Draw cone is off.

Ghostโ€‹

No special scripted abilities. The module only sets a no-recoil aim profile (NoRecoil): recoil control is not applied. The standard Aimbot node with the Override settings toggle and Anti-frog is available.


Synthโ€‹

No special scripted abilities. Like Ghost, it uses a no-recoil profile (NoRecoil). The standard Aimbot node with the Override settings toggle and Anti-frog is available.


Yamatoโ€‹

The Power Slash node โ€” a chargeable melee-strike helper (the same engine as Orion's Charged Shot, see the "Charged Shot" page). The charge is detected by the cast delay, and as a melee strike it needs a visible view turn (default Type = Standard, so the Smooth slider stays available). Controls: State (On), Type (Standard), Aim point (Neck), FoV (75, 5โ€“200), Smooth (8, 0โ€“30), Draw FoV (On), FoV width (4, 1โ€“8), FoV color.


Settingsโ€‹

Bebop โ†’ Combo โ†’ Hookโ€‹

Menu itemTypeDefaultDescription
StateToggleOnUse Hook in the combo.
TypeDropdownPSilentStandard / PSilent / Hybrid.
SmoothSlider5View turn smoothness: 0 = instant. Range: 0โ€“30. Hidden when PSilent.
Draw trajectoryToggleOffDraw the hook's arc to the target (green = reachable, red = lining up).

Bebop โ†’ Combo โ†’ Uppercutโ€‹

Menu itemTypeDefaultDescription
StateToggleOnUse Uppercut in the combo.
SmoothSlider5How smoothly the view turns onto the target. Range: 0โ€“30.

Bebop โ†’ Combo โ†’ Sticky Bombโ€‹

Menu itemTypeDefaultDescription
StateToggleOnUse Sticky Bomb in the combo (self-cast, no aiming).

Haze โ†’ Sleep Dagger (Finisher)โ€‹

Menu itemTypeDefaultDescription
Auto killToggleOnAuto-cast Sleep Dagger on a lethal enemy.
Target panelToggleOnFloating panel over finishable enemies (name, HP, damage).
Draw FoVToggleOnSearch-radius ring at the crosshair.
TypeDropdownPSilentStandard / PSilent / Hybrid.
Fire keyKeyNot setHold to fire at the nearest enemy in the FoV.
SmoothSlider5View turn smoothness: 0 = instant. Range: 0โ€“30. Hidden when PSilent.
FoVSlider35Target search radius. Range: 10โ€“100.
FoV widthSlider4The ring line width. Range: 1โ€“8. Hidden when Draw FoV is off.
FoV colorColor pickerBlueThe ring color. Hidden when Draw FoV is off.

Haze โ†’ Combo โ†’ Bullet Danceโ€‹

Menu itemTypeDefaultDescription
StateToggleOnUse Bullet Dance in the combo.
Max rangeSlider15Only cast the ult if the target is within this many meters. Range: 5โ€“30.

(Sleep Dagger as a combo opener has its own node with State + Type (PSilent) + Smooth (5, 0โ€“30).)

Orion โ†’ Charged Shotโ€‹

Menu itemTypeDefaultDescription
StateToggleOnAim helper while the ability charges.
TypeDropdownPSilentStandard / PSilent / Hybrid.
Aim pointDropdownNeckHead / Neck / Body.
FoVSlider75Target search radius. Range: 5โ€“200.
SmoothSlider8View ease smoothness: 0 = instant. Range: 0โ€“30. Hidden when PSilent.
Draw FoVToggleOnShow the search ring.
FoV widthSlider4The ring line width. Range: 1โ€“8. Hidden when Draw FoV is off.
FoV colorColor pickerGreenThe ring color. Hidden when Draw FoV is off.

Orion โ†’ Guided Arrowโ€‹

Menu itemTypeDefaultDescription
Damage panelToggleOnA fixed draggable panel of the owl's damage to every enemy.
Draw on heroesToggleOnFloating damage labels over visible enemies while steering the owl.

Vindicta โ†’ Snipe (Finisher)โ€‹

Menu itemTypeDefaultDescription
Auto killToggleOnAuto-aim and finish a lethal enemy.
Target panelToggleOnFloating panel over finishable enemies.
Draw FoVToggleOnSearch-radius ring.
TypeDropdownPSilentStandard / PSilent / Hybrid.
Fire keyKeyNot setHold to snipe the nearest enemy in the FoV.
SmoothSlider5View turn smoothness. Range: 0โ€“30. Hidden when PSilent.
FoVSlider35Target search radius. Range: 10โ€“100.
FoV widthSlider4The ring line width. Range: 1โ€“8. Hidden when Draw FoV is off.
FoV colorColor pickerRedThe ring color. Hidden when Draw FoV is off.

Vindicta โ†’ Combo (Stake / Crow / Flight)โ€‹

Menu itemTypeDefaultDescription
Stake โ†’ StateToggleOnUse Stake in the combo.
Stake โ†’ Type / SmoothDropdown / SliderPSilent / 5PointAimer aiming (Smooth 0โ€“30, hidden when PSilent).
Crow โ†’ StateToggleOnUse Crow in the combo.
Crow โ†’ Type / SmoothDropdown / SliderPSilent / 5PointAimer aiming with lead (Smooth 0โ€“30).
Flight โ†’ StateToggleOnUse Flight in the combo (self-cast, no aiming).

Wraith โ†’ Combo โ†’ Psychic Liftโ€‹

Menu itemTypeDefaultDescription
StateToggleOnUse Psychic Lift in the combo.
Throw onto meToggleOnHold the toss aim toward yourself so the enemy lands in front of you.
Throw distanceSlider4How far in front of you the enemy lands (meters). 0 = right on you. Range: 0โ€“15.

Wraith โ†’ Combo โ†’ Card Toss / Rapid Fireโ€‹

Menu itemTypeDefaultDescription
Card Toss โ†’ StateToggleOnUse Card Toss in the combo.
Card Toss โ†’ Type / SmoothDropdown / SliderPSilent / 5PointAimer aiming with no lead (Smooth 0โ€“30).
Rapid Fire โ†’ StateToggleOnUse Rapid Fire in the combo (self-cast, no aiming).

Vampire โ†’ Steal Life (Finisher)โ€‹

Menu itemTypeDefaultDescription
Auto killToggleOffAuto-cast Steal Life on an enemy already inside the cone.
Target panelToggleOnFloating panel over finishable enemies (name, HP, damage).
Draw coneToggleOnDraw the finishing zone (the Steal Life cone).
Cone widthSlider2The cone outline thickness. Range: 1โ€“8. Hidden when Draw cone is off.
Cone colorColor pickerPurpleThe cone color. Hidden when Draw cone is off.

Yamato โ†’ Power Slashโ€‹

Menu itemTypeDefaultDescription
StateToggleOnAim helper while the strike charges.
TypeDropdownStandardStandard / PSilent / Hybrid (default Standard โ€” a melee strike needs a visible view turn).
Aim pointDropdownNeckHead / Neck / Body.
FoVSlider75Target search radius. Range: 5โ€“200.
SmoothSlider8View ease smoothness. Range: 0โ€“30. Hidden when PSilent.
Draw FoVToggleOnShow the search ring.
FoV widthSlider4The ring line width. Range: 1โ€“8. Hidden when Draw FoV is off.
FoV colorColor pickerPinkThe ring color. Hidden when Draw FoV is off.

Ghost / Synthโ€‹

No special nodes โ€” only the standard Aimbot (Override settings + Anti-frog). The module applies a no-recoil aim profile (NoRecoil).