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Atmosphere

Dota 2 ยท Main. Changes how the distance fog, the fog of war and the map lighting look: you can remove them, recolor them, make them lighter or darker.

Also searched as: atmosphere, distance fog, far fog, fog, haze, remove fog, remove haze, disable smoke, grey haze when zoomed out, fog of war, fow, fog of war color, darker fog of war, lighting, map brightness, brighter map, sun color, highlights

Where to find it in the menuโ€‹

Main โ†’ Atmosphere โ†’ Distance fog / Fog of war / Lighting

How to enableโ€‹

  1. Menu (Insert) โ†’ Main โ†’ Atmosphere.
  2. Open the section you need and pick a Look:
    • Default โ€” as in the game, the script changes nothing (this is the initial value);
    • Off โ€” remove the effect entirely (available for the distance fog and the fog of war);
    • Custom โ€” opens the color, brightness and other settings.
  3. Changes are visible immediately. Safe mode does not lock these settings, and the humanizer is not needed.

What it doesโ€‹

Distance fog

  • The haze the far part of the map fades into. It is especially noticeable with a zoomed-out camera (Camera).
  • Off removes it: the whole map is seen clearly.
  • Custom: you can recolor the haze (Tint), make it two-colored (Two-tone), and change its brightness, distance and density.
  • Two-tone: the haze blends into the second color the further the camera looks away from the Direction (angle 0โ€“360ยฐ). The Direction row is shown only while Two-tone is on.
  • Distance โ€” how far away the haze starts (higher โ€” further), Density โ€” how thick it is (lower โ€” thinner).

Fog of war

  • Changes only how the fog of war is drawn on the world and the minimap. Units in the fog stay hidden โ€” this is not a maphack (use Maphack for that).
  • Off removes the fog of war darkening.
  • Custom: Darkness (below 100% โ€” lighter than usual, above โ€” darker, 200% โ€” fully dark) and Tint โ€” the fog color.

Lighting

  • Custom: sun tint and brightness, ambient light tint and brightness, and the strength of highlights on surfaces.

Common to all sections

  • Percent values are relative to the map's own value: the default (100%, 50% for Density) means "as in the game". While a slider stays on it, that parameter is not changed.
  • A note under the slider says what changed: "Same as default", "Darker than default", "Brighter than default" and so on.
  • The color settings and sliders are shown only with the Custom look. Tint color sits on the same row as the Tint toggle.

Settingsโ€‹

Distance fog

SettingTypeDefaultRange / optionsWhat it does
LookDropdownDefaultDefault, Off, CustomAs in the game / remove the haze / custom settings
TintToggle + colorOff, cyanโ€”Recolor the haze. Custom look only
Two-toneToggle + colorOff, orangeโ€”Blend into a second color depending on where the camera looks. Custom look only
DirectionSlider, ยฐ00โ€“360The direction the blend to the second color is measured from. Only while Two-tone is on
BrightnessSlider, %1000โ€“300Haze brightness. Custom look only
DistanceSlider, %1001โ€“300Where the haze starts: lower โ€” closer, higher โ€” further. Custom look only
DensitySlider, %500โ€“50Haze thickness: lower โ€” thinner. Custom look only

Fog of war

SettingTypeDefaultRange / optionsWhat it does
LookDropdownDefaultDefault, Off, CustomAs in the game / remove the fog of war darkening / custom settings
DarknessSlider, %1000โ€“200How dark the fog of war is: lower โ€” lighter, 200 โ€” fully dark. Custom look only
TintToggle + colorOff, cyanโ€”Fog of war color. Custom look only

Lighting

SettingTypeDefaultRange / optionsWhat it does
LookDropdownDefaultDefault, CustomAs in the game / custom settings
Sun tintToggle + colorOff, cyanโ€”Sunlight color. Custom look only
Sun brightnessSlider, %1000โ€“300Sunlight brightness. Custom look only
Ambient tintToggle + colorOff, cyanโ€”Ambient (scattered) light color. Custom look only
Ambient brightnessSlider, %1000โ€“300Ambient light brightness: shadows and unlit areas. Custom look only
HighlightsSlider, %1000โ€“300Strength of highlights on surfaces. Custom look only

FAQโ€‹

How do I remove the haze / fog with a zoomed-out camera? Main โ†’ Atmosphere โ†’ Distance fog โ†’ Look = "Off". You can also do it with the Turn off button on the Camera page: it appears when the camera is zoomed out and the distance fog is on.

The fog of war is off, but I still can't see enemies in the fog. That is expected: only the look of the fog changes, units in it stay hidden. Maphack shows what enemies do in the fog.

I don't see sliders and colors in the section. They are shown only with the Custom look. The haze Direction additionally appears only while Two-tone is on.

I moved a slider, but nothing changed. Check that Look is "Custom" and the slider is not on its default value (100%, 50% for Density): there the parameter stays as the map intends.

Does this remove Smoke of Deceit / show enemies in smoke? No. This page changes only the look of the haze, the fog of war and the light. Maphack tells you when enemies use Smoke of Deceit.