Chams
Recolors the models of players, weapons, and the bomb with a special material ("chams"), making them easier to see, including through walls. Separate materials and colors are set for visible and hidden targets.
Menu locationโ
Visual โ Chams
What it doesโ
The script swaps a model's material for one of Octarine's built-in materials. For each category (players, weapons, bomb) you can separately configure the material and color for two states:
- Visible โ how the target looks when it is visible.
- Invisible (t/h walls) โ how the target looks when it is behind a wall (shown through the geometry).
Available materials (in the Material dropdown): Flat, Illuminate, Glow, Ghost, Latex, Crystal, Metallic, Solid (default Flat โ first in the list).
- Visibility โ a shared filter: apply chams to all targets, only hidden, or only visible.
- Check is in smoke โ a target behind smoke is treated as not visible.
- Chams is removed automatically when the corresponding toggle is turned off, and also at the end of the match.
Playersโ
Chams for player models. Respects the distance, teammates, and visibility filters.
- Enabled โ enable player chams.
- Teammates โ apply to allies too.
- Visible โ Material / Color โ material and color for visible players (color green by default).
- Invisible (t/h walls) โ Material / Color โ material and color for hidden players (color red by default).
Weaponsโ
Chams for dropped weapons and defusers on the ground (held weapons are not recolored).
- Enabled โ enable weapon chams.
- Visible โ Material / Color โ material and color for visible weapons (color green by default).
- Invisible (t/h walls) โ Material / Color โ material and color for hidden weapons (color red by default).
Bombโ
Chams for the planted bomb (C4).
- Enabled โ enable bomb chams.
- Visible โ Material / Color โ material and color for the visible bomb (color yellow by default).
- Invisible (t/h walls) โ Material / Color โ material and color for the hidden bomb (color orange by default).
Shared sliders (Styling)โ
Distance is a shared slider from the Visual โ Styling node; it limits the range at which chams is applied to players.
Settingsโ
Playersโ
| Option | Type | Default | Description |
|---|---|---|---|
| Enabled | Toggle | Off | Enables player chams. |
| Teammates | Toggle | Off | Apply chams to allies too. |
| Visible โ Material | Dropdown | Flat | Material for visible players: Flat, Illuminate, Glow, Ghost, Latex, Crystal, Metallic, Solid. |
| Visible โ Color | Color picker | Green | Color for visible players. |
| Invisible (t/h walls) โ Material | Dropdown | Flat | Material for hidden players. |
| Invisible (t/h walls) โ Color | Color picker | Red | Color for hidden players. |
Weaponsโ
| Option | Type | Default | Description |
|---|---|---|---|
| Enabled | Toggle | Off | Enables weapon chams. |
| Visible โ Material | Dropdown | Flat | Material for visible weapons. |
| Visible โ Color | Color picker | Green | Color for visible weapons. |
| Invisible (t/h walls) โ Material | Dropdown | Flat | Material for hidden weapons. |
| Invisible (t/h walls) โ Color | Color picker | Red | Color for hidden weapons. |
Bombโ
| Option | Type | Default | Description |
|---|---|---|---|
| Enabled | Toggle | Off | Enables bomb chams. |
| Visible โ Material | Dropdown | Flat | Material for the visible bomb. |
| Visible โ Color | Color picker | Yellow | Color for the visible bomb. |
| Invisible (t/h walls) โ Material | Dropdown | Flat | Material for the hidden bomb. |
| Invisible (t/h walls) โ Color | Color picker | Orange | Color for the hidden bomb. |
Shared filtersโ
| Option | Type | Default | Description |
|---|---|---|---|
| Distance | Slider | 200 | Shared slider from Styling. Maximum range for applying chams to players. Range: 10โ500. |
| Visibility | Dropdown | All | Filter: All โ all; Invisible โ hidden only; Visible โ visible only. |
| Check is in smoke | Toggle | On | Treat a target behind smoke as not visible. |