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Chams

Recolors the models of players, weapons, and the bomb with a special material ("chams"), making them easier to see, including through walls. Separate materials and colors are set for visible and hidden targets.


Visual  โ†’  Chams

What it doesโ€‹

The script swaps a model's material for one of Octarine's built-in materials. For each category (players, weapons, bomb) you can separately configure the material and color for two states:

  • Visible โ€” how the target looks when it is visible.
  • Invisible (t/h walls) โ€” how the target looks when it is behind a wall (shown through the geometry).

Available materials (in the Material dropdown): Flat, Illuminate, Glow, Ghost, Latex, Crystal, Metallic, Solid (default Flat โ€” first in the list).

  • Visibility โ€” a shared filter: apply chams to all targets, only hidden, or only visible.
  • Check is in smoke โ€” a target behind smoke is treated as not visible.
  • Chams is removed automatically when the corresponding toggle is turned off, and also at the end of the match.

Playersโ€‹

Chams for player models. Respects the distance, teammates, and visibility filters.

  • Enabled โ€” enable player chams.
  • Teammates โ€” apply to allies too.
  • Visible โ†’ Material / Color โ€” material and color for visible players (color green by default).
  • Invisible (t/h walls) โ†’ Material / Color โ€” material and color for hidden players (color red by default).

Weaponsโ€‹

Chams for dropped weapons and defusers on the ground (held weapons are not recolored).

  • Enabled โ€” enable weapon chams.
  • Visible โ†’ Material / Color โ€” material and color for visible weapons (color green by default).
  • Invisible (t/h walls) โ†’ Material / Color โ€” material and color for hidden weapons (color red by default).

Bombโ€‹

Chams for the planted bomb (C4).

  • Enabled โ€” enable bomb chams.
  • Visible โ†’ Material / Color โ€” material and color for the visible bomb (color yellow by default).
  • Invisible (t/h walls) โ†’ Material / Color โ€” material and color for the hidden bomb (color orange by default).

Shared sliders (Styling)โ€‹

Distance is a shared slider from the Visual โ†’ Styling node; it limits the range at which chams is applied to players.


Settingsโ€‹

Playersโ€‹

OptionTypeDefaultDescription
EnabledToggleOffEnables player chams.
TeammatesToggleOffApply chams to allies too.
Visible โ†’ MaterialDropdownFlatMaterial for visible players: Flat, Illuminate, Glow, Ghost, Latex, Crystal, Metallic, Solid.
Visible โ†’ ColorColor pickerGreenColor for visible players.
Invisible (t/h walls) โ†’ MaterialDropdownFlatMaterial for hidden players.
Invisible (t/h walls) โ†’ ColorColor pickerRedColor for hidden players.

Weaponsโ€‹

OptionTypeDefaultDescription
EnabledToggleOffEnables weapon chams.
Visible โ†’ MaterialDropdownFlatMaterial for visible weapons.
Visible โ†’ ColorColor pickerGreenColor for visible weapons.
Invisible (t/h walls) โ†’ MaterialDropdownFlatMaterial for hidden weapons.
Invisible (t/h walls) โ†’ ColorColor pickerRedColor for hidden weapons.

Bombโ€‹

OptionTypeDefaultDescription
EnabledToggleOffEnables bomb chams.
Visible โ†’ MaterialDropdownFlatMaterial for the visible bomb.
Visible โ†’ ColorColor pickerYellowColor for the visible bomb.
Invisible (t/h walls) โ†’ MaterialDropdownFlatMaterial for the hidden bomb.
Invisible (t/h walls) โ†’ ColorColor pickerOrangeColor for the hidden bomb.

Shared filtersโ€‹

OptionTypeDefaultDescription
DistanceSlider200Shared slider from Styling. Maximum range for applying chams to players. Range: 10โ€“500.
VisibilityDropdownAllFilter: All โ€” all; Invisible โ€” hidden only; Visible โ€” visible only.
Check is in smokeToggleOnTreat a target behind smoke as not visible.