Skeleton
Draws skeleton lines (bones) over enemy and optionally allied players. The skeleton color depends on whether the target is visible or hidden.
Menu locationโ
Visual โ Bones
What it doesโ
The script connects the joints of the player model with lines โ neck, spine, arms, hands, pelvis, and legs โ forming a skeleton silhouette. The head-to-neck line is drawn, but no separate line to the eyes is built. Visible targets are colored with Visible, hidden ones with Invisible.
- Visibility โ a visibility filter: all, only hidden, or only visible.
- Check is in smoke โ a target behind smoke is treated as not visible.
- The skeleton is not drawn on the player you are spectating, nor while the buy menu is open.
Shared sliders (Styling)โ
Distance and Thickness are shared by all Visual features; they live in the Visual โ Styling node. Thickness controls the width of the skeleton lines.
Settingsโ
| Option | Type | Default | Description |
|---|---|---|---|
| State | Toggle | Off | Enables/disables the skeleton drawing. |
| Teammates | Toggle | Off | Also draw the skeleton for allies, not only enemies. |
| Visibility | Dropdown | All | Filter: All โ all; Invisible โ hidden only; Visible โ visible only. |
| Check is in smoke | Toggle | On | Treat a target behind smoke as not visible. |
| Visible | Color picker | Green | Skeleton color for a visible target. |
| Invisible | Color picker | Red | Skeleton color for a hidden target. |
| Distance | Slider | 200 | Shared slider from Styling. Maximum draw distance. Range: 10โ500. |
| Thickness | Slider | 1 | Shared slider from Styling. Skeleton line thickness. Range: 1โ10. |