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Skeleton

Draws skeleton lines (bones) over enemy and optionally allied players. The skeleton color depends on whether the target is visible or hidden.


Visual  โ†’  Bones

What it doesโ€‹

The script connects the joints of the player model with lines โ€” neck, spine, arms, hands, pelvis, and legs โ€” forming a skeleton silhouette. The head-to-neck line is drawn, but no separate line to the eyes is built. Visible targets are colored with Visible, hidden ones with Invisible.

  • Visibility โ€” a visibility filter: all, only hidden, or only visible.
  • Check is in smoke โ€” a target behind smoke is treated as not visible.
  • The skeleton is not drawn on the player you are spectating, nor while the buy menu is open.

Shared sliders (Styling)โ€‹

Distance and Thickness are shared by all Visual features; they live in the Visual โ†’ Styling node. Thickness controls the width of the skeleton lines.


Settingsโ€‹

OptionTypeDefaultDescription
StateToggleOffEnables/disables the skeleton drawing.
TeammatesToggleOffAlso draw the skeleton for allies, not only enemies.
VisibilityDropdownAllFilter: All โ€” all; Invisible โ€” hidden only; Visible โ€” visible only.
Check is in smokeToggleOnTreat a target behind smoke as not visible.
VisibleColor pickerGreenSkeleton color for a visible target.
InvisibleColor pickerRedSkeleton color for a hidden target.
DistanceSlider200Shared slider from Styling. Maximum draw distance. Range: 10โ€“500.
ThicknessSlider1Shared slider from Styling. Skeleton line thickness. Range: 1โ€“10.