Glow
Adds a glowing outline around enemy (and optionally allied) players, and optionally around weapons. The glow color depends on whether the target is visible or hidden.
Menu locationโ
Visual โ Glow
What it doesโ
The script enables the game's model-outline highlight. Visible players glow with Visible, hidden ones with Invisible. The glow is removed automatically when a target falls out of the filters, dies, or disappears.
- Visibility โ a visibility filter: all, only hidden, or only visible.
- Check is in smoke โ a target behind smoke is treated as not visible.
- The glow colors are semi-transparent by default (alpha โ 120), giving a soft halo rather than a solid fill.
- The glow is not drawn while the buy menu is open.
Weaponsโ
- Weapons โ enables the glow for dropped weapons, the planted bomb, and defusers on the ground.
- Weapon Color โ the weapon glow color (yellow, semi-transparent by default).
Shared sliders (Styling)โ
Distance is a shared slider from the Visual โ Styling node; it limits the glow's draw distance.
Settingsโ
| Option | Type | Default | Description |
|---|---|---|---|
| State | Toggle | Off | Enables/disables the player glow. |
| Teammates | Toggle | Off | Also highlight allies, not only enemies. |
| Visibility | Dropdown | All | Filter: All โ all; Invisible โ hidden only; Visible โ visible only. |
| Check is in smoke | Toggle | On | Treat a target behind smoke as not visible. |
| Visible | Color picker | Green (semi-transparent) | Glow color for a visible target. |
| Invisible | Color picker | Red (semi-transparent) | Glow color for a hidden target. |
| Weapons | Toggle | Off | Highlight dropped weapons, the bomb, and defusers on the ground. |
| Weapon Color | Color picker | Yellow (semi-transparent) | Weapon glow color. |
| Distance | Slider | 200 | Shared slider from Styling. Maximum draw distance. Range: 10โ500. |