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Glow

Adds a glowing outline around enemy (and optionally allied) players, and optionally around weapons. The glow color depends on whether the target is visible or hidden.


Visual  โ†’  Glow

What it doesโ€‹

The script enables the game's model-outline highlight. Visible players glow with Visible, hidden ones with Invisible. The glow is removed automatically when a target falls out of the filters, dies, or disappears.

  • Visibility โ€” a visibility filter: all, only hidden, or only visible.
  • Check is in smoke โ€” a target behind smoke is treated as not visible.
  • The glow colors are semi-transparent by default (alpha โ‰ˆ 120), giving a soft halo rather than a solid fill.
  • The glow is not drawn while the buy menu is open.

Weaponsโ€‹

  • Weapons โ€” enables the glow for dropped weapons, the planted bomb, and defusers on the ground.
  • Weapon Color โ€” the weapon glow color (yellow, semi-transparent by default).

Shared sliders (Styling)โ€‹

Distance is a shared slider from the Visual โ†’ Styling node; it limits the glow's draw distance.


Settingsโ€‹

OptionTypeDefaultDescription
StateToggleOffEnables/disables the player glow.
TeammatesToggleOffAlso highlight allies, not only enemies.
VisibilityDropdownAllFilter: All โ€” all; Invisible โ€” hidden only; Visible โ€” visible only.
Check is in smokeToggleOnTreat a target behind smoke as not visible.
VisibleColor pickerGreen (semi-transparent)Glow color for a visible target.
InvisibleColor pickerRed (semi-transparent)Glow color for a hidden target.
WeaponsToggleOffHighlight dropped weapons, the bomb, and defusers on the ground.
Weapon ColorColor pickerYellow (semi-transparent)Weapon glow color.
DistanceSlider200Shared slider from Styling. Maximum draw distance. Range: 10โ€“500.