Sound ESP
Displays the sound sources of enemy (and optionally friendly) players as expanding circles in the world โ it helps you locate an opponent by the noise they make, even when they are hidden behind cover or smoke.
Menu locationโ
Visual โ Sound ESP
What it doesโ
When a player makes a sound (footsteps, reload, gunfire, etc.), the script draws an expanding circle at the sound's origin. The circle appears at the source player's position and grows outward while fading, until the Show time expires.
- It works on living players only. By default only enemies are considered; enabling Teammates also includes allies.
- Hide visible โ do not show the circle if the source is already visible to the local player (via a line-of-sight ray). Useful, since sound ESP is primarily meant for targets you cannot see behind cover.
- Check is in smoke โ when checking visibility, treat targets behind smoke as not visible (so their sound is still shown even if there is a nominal line of sight).
- Distance โ a sound is only considered if the source is within this distance of the local player.
Settingsโ
| Menu item | Type | Default | Description |
|---|---|---|---|
| State | Toggle | On | Enables/disables Sound ESP. |
| Teammates | Toggle | Off | Show sound sources for allies too, not only enemies. |
| Hide visible | Toggle | Off | Do not draw the circle if the source is already visible via a line-of-sight ray. |
| Check is in smoke | Toggle | On | When checking visibility, treat targets behind smoke as not visible. |
| Distance | Slider | 30 | The maximum distance to a sound source. Range: 10โ500. |
| Show time | Slider | 1.25 | The circle's lifetime in seconds. Range: 0.3โ5. |
| Color | Color picker | Red | The color of the expanding circle. |