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Scoreboard

A loadout panel for every player on both teams, shown while a key is held (Tab by default): each player's name, money, primary and secondary weapon, armor/helmet/defuse kit/bomb, and grenades.


Visual  โ†’  Scoreboard

What it doesโ€‹

While the Hold Key (Tab by default) is held, the script draws a "Loadouts" card with players grouped by team (the enemy team on top) and sorted by score, then by money. Weapons are read from game entities, so enemy buys are surfaced too.

Each player's row shows:

  • The name (gray if the player is dead โ€” in that case "Dead" is shown instead of the loadout).
  • Money (when Money is enabled).
  • Primary and secondary weapon as icons (when Weapons is enabled).
  • Armor, helmet, defuse kit (CT), and bomb (T) (when Armor & Kit is enabled).
  • Grenades as icons (when Grenades is enabled).

Each team's header shows its name and its total team money.

  • Teammates โ€” whether to include your own team's players in the table. If disabled, only opponents are shown.
  • The panel is moved by dragging it with the left mouse button; its position, size, and opacity are set with sliders.

Settingsโ€‹

Menu itemTypeDefaultDescription
StateToggleOnEnables/disables the scoreboard.
Hold KeyKeyTabThe key that shows the panel while held.
TeammatesToggleOnInclude your own team's players in the table. If disabled, only enemies are shown.
MoneyToggleOnShow each player's money.
WeaponsToggleOnShow the primary and secondary weapon icons.
GrenadesToggleOnShow grenade icons.
Armor & KitToggleOnShow armor, helmet, defuse kit, and bomb.
Size (%)Slider100The card scale. Range: 60โ€“150.
OpacitySlider10The card opacity (higher is more transparent). Range: 0โ€“80.
Position: XSlider730Horizontal position of the panel. Range: 0โ€“1920.
Position: YSlider200Vertical position of the panel. Range: 0โ€“1080.