Null strafe
CS2 ยท Movement. When two opposite movement keys are held (for example, A and D), the character moves toward the one pressed last instead of stopping.
Also searched as: null strafe, nullstrafe, snap tap, snaptap, rappy snappy, last key priority, opposite keys, a d strafe
Where to find it in the menuโ
Movement โ Null strafe
How to enableโ
- Menu (
Insert) โ Movement โ Null strafe โ turn on Null strafe. Off by default. - Null strafe and Auto strafe do not work together: turning one on turns the other off.
What it doesโ
- Works on two axes separately: forward/back (W/S) and left/right (A/D).
- If both keys of the same axis are held, the one pressed last has priority. Release it โ the character immediately moves toward the one that is still held.
- Without the feature, the game stops the character when two opposite keys are held.
- Does not interfere while Auto stop or Edge stop is braking.
Settingsโ
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Null strafe | Toggle | Off | โ | Enables the feature |
FAQโ
I enabled Null strafe and Auto strafe turned off (or vice versa). This is by design: these features are mutually exclusive; only one can be on.
How does this help in the game? When strafing around a corner (A-D), you do not need to release one key before pressing the other: the direction changes the moment you press.