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Sinner's Sacrifice

Deadlock ยท Visual. A cue for when to hit a Sinner's Sacrifice on its last block so the hit lands in the jackpot window, and an auto finish that lands a melee right in that window.

Also searched as: sinner's sacrifice, sinners sacrifice, jackpot, slot machine, finish the machine, auto finish, sacrifice timing, when to hit sinner's sacrifice

Where to find it in the menuโ€‹

Visual โ†’ Sinner's Sacrifice โ†’ Visual / Auto finish

Subpages are shown as tabs at the top.

How to enableโ€‹

  1. Menu (Insert) โ†’ Visual โ†’ Sinner's Sacrifice. The State header toggle of the page is on by default. While it is off, both tabs are inactive.
  2. The cue over the machine (Visual tab) is on right away.
  3. For the auto finish, open the Auto finish tab and turn on State (off by default). Choose the Finish mode and the Aim mode.

What it doesโ€‹

When a Sinner's Sacrifice has its last block left, it runs a cycle with a short jackpot window: a finishing hit that lands in that window gives the jackpot. The cycle is either fast or slow.

Visual โ€” the cue over the machine

  • Drawn over every visible Sinner's Sacrifice on its last block within Distance (30 m).
  • Style:
    • Ring โ€” the cycle as a ring: a needle runs round it to the mark to hit on;
    • Closing ring โ€” a ring closes in on the target and meets it when it is time to hit.
  • The center shows the seconds left (to tenths), and when it is time to hit โ€” "Hit", and the cue turns green. The rest of the time it is in the menu theme color.
  • A caption under the cue: "Fast cycle" or "Slow cycle", and if you are further than the heavy melee dash reaches โ€” "Too far".
  • Heavy melee cue (on by default): the countdown runs to the moment to start a heavy melee so it lands in the window, counting the dash from where you stand. Turn it off to count down to the window itself โ€” for a light melee. While you are beyond the dash reach, the countdown also runs to the window itself.

Auto finish

  • Finishes a machine on its last block with a melee timed to land in the middle of the jackpot window. Works within the reach of the heavy melee dash.
  • By default it finishes with a heavy melee: it holds the attack until the melee becomes a heavy one. With "Light if the heavy is late", when the heavy can no longer make the coming window, the script finishes with a light melee in that window instead of waiting another cycle.
  • A machine behind a wall from the hero is never taken.
  • Finish mode: Automatic โ€” finishes every machine in reach on its own; On key โ€” only while the Finish key is held.
  • Aim mode โ€” where the melee goes:
    • Off โ€” no aim: the melee goes where you look;
    • Silent โ€” the camera stays, only the melee goes onto the machine;
    • Camera โ€” the camera turns onto the machine at the Aim sensitivity speed. 100 โ€” at once; lower โ€” a smooth turn, and a finish starts only if the turn makes it before the swing.
  • Only with the crosshair on it (on by default): a finish starts only while the crosshair is on the machine, in any aim mode. Turn it off to start a finish whenever the machine is in reach.
  • Baba's ground pound while riding Granny Long Legs hits everything around her, so it needs neither aim nor the crosshair on the machine. The timings of her riding strikes are taken into account separately.

Settingsโ€‹

Main page

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggleOnโ€”Turns on the whole script

Visual

SettingTypeDefaultRange / optionsWhat it does
StateToggleOnโ€”Show the cue over a Sinner's Sacrifice on its last block
StyleDropdownRingRing, Closing ringCue look
Heavy melee cueToggleOnโ€”Count down to the moment to start a heavy melee, counting the dash. Off โ€” count down to the window itself, for a light melee
DistanceSlider, m3010โ€“100Draw the cue within this range
SizeSlider, %10050โ€“200Cue scale

Auto finish โ€” all items except "State" are visible only while "State" is on

SettingTypeDefaultRange / optionsWhat it does
StateToggleOffโ€”Finish the machine with a melee in the jackpot window
Finish modeDropdownAutomaticAutomatic, On keyFinish always or only on a key
Finish keyKeyNot setโ€”Hold to finish the machine in reach at its coming window. Only for the "On key" mode
Aim modeDropdownOffOff, Silent, CameraHow the melee is aimed at the machine
Only with the crosshair on itToggleOnโ€”Start a finish only while the crosshair is on the machine
Aim sensitivitySlider1001โ€“100How fast the camera turns onto the machine. 100 โ€” at once. Only for the "Camera" mode
Light if the heavy is lateToggleOffโ€”Finish with a light melee in the coming window when the heavy can no longer make it

FAQโ€‹

The cue over the machine does not appear. It is drawn only on the last block of a Sinner's Sacrifice, while the machine is visible and closer than Distance (30 m). Check the page header toggle and State on the Visual tab.

The auto finish does not hit.

  • The Auto finish tab is off by default โ€” turn on State on it.
  • "Only with the crosshair on it" is on by default: put your crosshair on the machine.
  • Come closer: the machine must be within the heavy melee dash reach and not behind a wall. The "Too far" caption under the cue means you are too far away.
  • In the "On key" mode you need to hold the Finish key.

The melee misses the machine. In the "Off" aim mode the melee goes where you look. Choose "Silent" (the camera does not move) or "Camera" (the camera turns onto the machine).

What do "Fast cycle" / "Slow cycle" mean? The speed of this machine's jackpot window cycle. The cue and the auto finish account for it on their own.