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Creatures

Deadlock ยท Visual. Highlighting and info over the map's creatures: the Mid-Boss, Walkers, trooper bosses, Sinner's Sacrifice, neutral camps, lane troopers and Graves' summons. Each kind has its own settings.

Also searched as: creep esp, creep wh, midboss, mid-boss, mid boss, walker, troopers, creeps, neutrals, camps, jungle, sinner's sacrifice, midboss hp, creep health bar, creature esp, guardian, guardian melee timer, guardian cooldown, summons, graves ghouls, ghouls, deadheads

Where to find it in the menuโ€‹

Visual โ†’ Creatures

Subpages are shown as tabs at the top: Midboss, Walker, Trooper boss, Sinner's sacrifice, Neutrals, Troopers, Summons. Heroes are configured separately: Players ESP.

How to enableโ€‹

  1. Menu (Insert) โ†’ Visual โ†’ Creatures. The page header toggle State is on by default.
  2. Open the tab of the creature you need and enable the element cards (boxes, health bars, text, etc.) with the toggle in the card header.
  3. By default every creature has Glow enabled, plus Status timers over enemy trooper bosses. The Panel card is enabled for all of them, but it only works in the "Panel" look โ€” by default only Sinner's Sacrifice uses that look, so a plate is visible over it right away (its health bar is also enabled, but it is shown only if you switch the look to "Detailed").

What it doesโ€‹

  • Each kind of creature has its own distance, look, elements, colors and chams materials.
  • Look โ€” how the creature is presented:
    • Detailed โ€” each element (health bar, health text, distance) is attached to the creature separately;
    • Panel โ€” everything is gathered on one plate: a short name (Midboss, Walker, Boss, Sinner, Camp, Trooper, Summon), distance and a health bar. A dot on the plate lights up red while the creature is being hit.
    Cards of the other look are hidden. Boxes, glow, status and chams work with any look.
  • Default side colors: enemies โ€” red, allies โ€” green, neutrals โ€” yellow. The Mid-Boss, Sinner's Sacrifice and Neutrals are always neutral, so instead of "Show on" they only have a toggle and one color.
  • Sinner's Sacrifice breaks after 5 heavy hits, so its health bar is split into 5 blocks. The last remaining block flashes, and health removed by a hit "drains" behind.
  • Summons โ€” the creatures of the hero Graves: her Ghouls and Deadheads. By default only enemy ones are shown, within 100 m.
  • Status โ€” only for the Trooper boss (the lane Guardian): timers under the game's health bar over its head, each in its own color:
    • Melee CD โ€” time until the Guardian can start its next swing;
    • Hits in โ€” while the Guardian is winding up: time until the blow lands (shown instead of Melee CD);
    • Stunned โ€” how long the Guardian still stands stunned after a parried swing.
  • While you are spectating, the distance to creatures is measured from the player you are watching.
  • The creature preview in the menu has a Behind walls button: it shows how the creature looks behind a wall โ€” the "Behind walls" chams material and color, and glow that respects "Only behind cover".
  • Right-click a creature tab โ†’ "Take style ยท <creature>": copy the look, the styles of all cards and the chams materials from another creature. Colors, distance and sides are not copied.

Settingsโ€‹

Creature tab (the same for all)

SettingTypeDefaultRange / optionsWhat it does
LookDropdownDetailed (Sinner's sacrifice โ€” Panel)Detailed, PanelSee "What it does"
Conditions for all options โ†’ Max distanceSlider, mMidboss 350, Walker 350, Trooper boss 250, Sinner's sacrifice 90, Neutrals 120, Troopers 100, Summons 10025โ€“350The creature is not drawn beyond this distance

Every card has: a State toggle in the header, Show on (Enemies, Allies โ€” for creatures that have a side) and a color for each side.

Boxes โ€” off by default

SettingTypeDefaultRange / optionsWhat it does
Box typeDropdownBoxBox, Corners, 3D box, 3D cornersBox shape
Line widthSlider21โ€“3Line thickness
OutlineToggleOnโ€”Dark border. Only for the "Box" type
Dynamic colorToggleOffโ€”Box color based on the creature's health

Glow โ€” enabled: Midboss, Sinner's sacrifice, Neutrals; Walker, Troopers and Summons โ€” on enemies; Trooper boss โ€” on all

SettingTypeDefaultRange / optionsWhat it does
Only behind coverToggleOffโ€”Highlight the creature only while something is between you
Dynamic colorToggleOffโ€”Outline color based on the creature's health

Health bars โ€” "Detailed" look. Off by default (except Sinner's sacrifice)

SettingTypeDefaultRange / optionsWhat it does
Hide at full healthToggleOnโ€”Don't draw the bar on an undamaged creature unless it is in view
PositionDropdownTopTop, Bottom, Left, RightSide of the creature
ThicknessSlider4 (Sinner's sacrifice โ€” 3)1โ€“8Bar thickness
OutlineToggleOnโ€”Dark border around the bar
Dynamic colorToggleOff (Sinner's sacrifice โ€” On)โ€”Fill color based on health
GlowToggleOffโ€”Glow around the bar
Glow strength / Glow sizeSliders60 % / 125โ€“100 / 2โ€“30Appear when glow is enabled
Block gapSlider20โ€“6Sinner's sacrifice only
Flash the last blockToggleOnโ€”Sinner's sacrifice only: flash the last block
Flash rateSlider20.5โ€“6Sinner's sacrifice only: flashes per second. Hidden when flashing is off
Damage trailToggleOnโ€”Sinner's sacrifice only: health removed by a hit stays and drains behind
Trail timeSlider, ms4000โ€“600Sinner's sacrifice only: how long the trail takes to catch up with health. Hidden when the trail is off

Health text โ€” "Detailed" look, off by default, position Top, font 14

SettingTypeDefaultRange / optionsWhat it does
FormatDropdownPercentHealth, Percent, Health and maxHow health is written

Distance โ€” "Detailed" look, off by default, position Bottom.

Text cards have Position and a Text settings gear (settings) icon: font size (10โ€“24), weight, case, and a shade under the text.

Status โ€” only on the Trooper boss tab, with any look. On for enemies by default. The timers sit under the game's health bar over the Guardian's head

SettingTypeDefaultRange / optionsWhat it does
Show onMulti-selectEnemiesEnemies, AlliesOver whose Guardians to show the timers
Max distanceSlider, m6010โ€“350Timers are not shown beyond this. Never further than the creature's own max distance
Text settingsGearFont 15, boldโ€”Font size, weight, case, shade
Melee CDColorCoralโ€”Color of the timer until the next swing
Hits inColorRedโ€”Color of the timer until the blow of a started swing
StunnedColorYellowโ€”Color of the stun timer after a parry

Panel โ€” "Panel" look, enabled on all sides; the side color is the color of the "being hit" dot (red)

SettingTypeDefaultRange / optionsWhat it does
Only when seen or hurtToggleOnโ€”Draw the plate only on a creature in direct line of sight or one that has lost health
PositionDropdownTopTop, Bottom, Left, RightSide of the creature
Text settings โ†’ Text color / Text opacityColor / slider, %White / 100โ€” / 10โ€“100Color of the labels and how much the plate shows through them. Font 13
Show distanceToggleOnโ€”Distance next to the name
RoundingSlider70โ€“14Rounding of the plate corners
Plate colorColorDark, matching the menu themeโ€”Plate background
Plate opacitySlider, %1000โ€“100How much the world shows through the plate
ThicknessSlider32โ€“8Thickness of the health bar on the plate
Hide at full healthToggleOnโ€”Don't show health on the plate until the creature has been hit

Chams โ€” off by default; not available for Sinner's sacrifice

SettingTypeDefaultRange / optionsWhat it does
Visible โ†’ MaterialDropdownGlossyOff, Flat, Glossy, Fresnel, NormalsCreature in front of a wall. Colors: enemies green, allies white, neutrals yellow
Behind walls โ†’ MaterialDropdownFresnelsameCreature behind a wall. Colors: enemies red, allies yellow, neutrals orange

Material sliders are the same as in Players ESP (Glossy: Metallic, Roughness, Specular, Ambient; Fresnel: Rim edge, Rim centre, Rim tightness, Rim falloff, Rim background).

FAQโ€‹

I enabled the health bar, but I can't see it. "Hide at full health" is on by default: the bar appears when the creature is damaged or in direct line of sight. Also check Look: bars, health text and distance work only in the "Detailed" look; in the "Panel" look a plate is shown instead.

How do I quickly set up all creatures the same way? Configure one creature, then on another creature's tab right-click โ†’ "Take style ยท <creature>". Colors and distance stay their own.

Why don't the Mid-Boss / Neutrals have the "Enemies / Allies" choice? These creatures are always neutral, so their cards only have a toggle and the neutral color.

Where is the Guardian melee timer (Melee CD, Stunned)? On the Trooper boss tab โ†’ the Status card. By default the timers are shown only over enemy Guardians and within 60 m. To see them over your own as well, select "Allies" in Show on.

Why does Sinner's Sacrifice have no chams?

Chams are not provided for it. Boxes, glow, the plate and the health bar are available.