Creatures
Deadlock ยท Visual. Highlighting and info over the map's creatures: the Mid-Boss, Walkers, trooper bosses, Sinner's Sacrifice, neutral camps, lane troopers and Graves' summons. Each kind has its own settings.
Also searched as: creep esp, creep wh, midboss, mid-boss, mid boss, walker, troopers, creeps, neutrals, camps, jungle, sinner's sacrifice, midboss hp, creep health bar, creature esp, guardian, guardian melee timer, guardian cooldown, summons, graves ghouls, ghouls, deadheads
Where to find it in the menuโ
Visual โ Creatures
Subpages are shown as tabs at the top: Midboss, Walker, Trooper boss, Sinner's sacrifice, Neutrals, Troopers, Summons. Heroes are configured separately: Players ESP.
How to enableโ
- Menu (
Insert) โ Visual โ Creatures. The page header toggle State is on by default. - Open the tab of the creature you need and enable the element cards (boxes, health bars, text, etc.) with the toggle in the card header.
- By default every creature has Glow enabled, plus Status timers over enemy trooper bosses. The Panel card is enabled for all of them, but it only works in the "Panel" look โ by default only Sinner's Sacrifice uses that look, so a plate is visible over it right away (its health bar is also enabled, but it is shown only if you switch the look to "Detailed").
What it doesโ
- Each kind of creature has its own distance, look, elements, colors and chams materials.
- Look โ how the creature is presented:
- Detailed โ each element (health bar, health text, distance) is attached to the creature separately;
- Panel โ everything is gathered on one plate: a short name (Midboss, Walker, Boss, Sinner, Camp, Trooper, Summon), distance and a health bar. A dot on the plate lights up red while the creature is being hit.
- Default side colors: enemies โ red, allies โ green, neutrals โ yellow. The Mid-Boss, Sinner's Sacrifice and Neutrals are always neutral, so instead of "Show on" they only have a toggle and one color.
- Sinner's Sacrifice breaks after 5 heavy hits, so its health bar is split into 5 blocks. The last remaining block flashes, and health removed by a hit "drains" behind.
- Summons โ the creatures of the hero Graves: her Ghouls and Deadheads. By default only enemy ones are shown, within 100 m.
- Status โ only for the Trooper boss (the lane Guardian): timers under the game's health bar over its head, each in its own color:
- Melee CD โ time until the Guardian can start its next swing;
- Hits in โ while the Guardian is winding up: time until the blow lands (shown instead of Melee CD);
- Stunned โ how long the Guardian still stands stunned after a parried swing.
- While you are spectating, the distance to creatures is measured from the player you are watching.
- The creature preview in the menu has a Behind walls button: it shows how the creature looks behind a wall โ the "Behind walls" chams material and color, and glow that respects "Only behind cover".
- Right-click a creature tab โ "Take style ยท <creature>": copy the look, the styles of all cards and the chams materials from another creature. Colors, distance and sides are not copied.
Settingsโ
Creature tab (the same for all)
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Look | Dropdown | Detailed (Sinner's sacrifice โ Panel) | Detailed, Panel | See "What it does" |
| Conditions for all options โ Max distance | Slider, m | Midboss 350, Walker 350, Trooper boss 250, Sinner's sacrifice 90, Neutrals 120, Troopers 100, Summons 100 | 25โ350 | The creature is not drawn beyond this distance |
Every card has: a State toggle in the header, Show on (Enemies, Allies โ for creatures that have a side) and a color for each side.
Boxes โ off by default
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Box type | Dropdown | Box | Box, Corners, 3D box, 3D corners | Box shape |
| Line width | Slider | 2 | 1โ3 | Line thickness |
| Outline | Toggle | On | โ | Dark border. Only for the "Box" type |
| Dynamic color | Toggle | Off | โ | Box color based on the creature's health |
Glow โ enabled: Midboss, Sinner's sacrifice, Neutrals; Walker, Troopers and Summons โ on enemies; Trooper boss โ on all
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Only behind cover | Toggle | Off | โ | Highlight the creature only while something is between you |
| Dynamic color | Toggle | Off | โ | Outline color based on the creature's health |
Health bars โ "Detailed" look. Off by default (except Sinner's sacrifice)
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Hide at full health | Toggle | On | โ | Don't draw the bar on an undamaged creature unless it is in view |
| Position | Dropdown | Top | Top, Bottom, Left, Right | Side of the creature |
| Thickness | Slider | 4 (Sinner's sacrifice โ 3) | 1โ8 | Bar thickness |
| Outline | Toggle | On | โ | Dark border around the bar |
| Dynamic color | Toggle | Off (Sinner's sacrifice โ On) | โ | Fill color based on health |
| Glow | Toggle | Off | โ | Glow around the bar |
| Glow strength / Glow size | Sliders | 60 % / 12 | 5โ100 / 2โ30 | Appear when glow is enabled |
| Block gap | Slider | 2 | 0โ6 | Sinner's sacrifice only |
| Flash the last block | Toggle | On | โ | Sinner's sacrifice only: flash the last block |
| Flash rate | Slider | 2 | 0.5โ6 | Sinner's sacrifice only: flashes per second. Hidden when flashing is off |
| Damage trail | Toggle | On | โ | Sinner's sacrifice only: health removed by a hit stays and drains behind |
| Trail time | Slider, ms | 400 | 0โ600 | Sinner's sacrifice only: how long the trail takes to catch up with health. Hidden when the trail is off |
Health text โ "Detailed" look, off by default, position Top, font 14
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Format | Dropdown | Percent | Health, Percent, Health and max | How health is written |
Distance โ "Detailed" look, off by default, position Bottom.
Text cards have Position and a Text settings gear (settings) icon: font size (10โ24), weight, case, and a shade under the text.
Status โ only on the Trooper boss tab, with any look. On for enemies by default. The timers sit under the game's health bar over the Guardian's head
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Show on | Multi-select | Enemies | Enemies, Allies | Over whose Guardians to show the timers |
| Max distance | Slider, m | 60 | 10โ350 | Timers are not shown beyond this. Never further than the creature's own max distance |
| Text settings | Gear | Font 15, bold | โ | Font size, weight, case, shade |
| Melee CD | Color | Coral | โ | Color of the timer until the next swing |
| Hits in | Color | Red | โ | Color of the timer until the blow of a started swing |
| Stunned | Color | Yellow | โ | Color of the stun timer after a parry |
Panel โ "Panel" look, enabled on all sides; the side color is the color of the "being hit" dot (red)
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Only when seen or hurt | Toggle | On | โ | Draw the plate only on a creature in direct line of sight or one that has lost health |
| Position | Dropdown | Top | Top, Bottom, Left, Right | Side of the creature |
| Text settings โ Text color / Text opacity | Color / slider, % | White / 100 | โ / 10โ100 | Color of the labels and how much the plate shows through them. Font 13 |
| Show distance | Toggle | On | โ | Distance next to the name |
| Rounding | Slider | 7 | 0โ14 | Rounding of the plate corners |
| Plate color | Color | Dark, matching the menu theme | โ | Plate background |
| Plate opacity | Slider, % | 100 | 0โ100 | How much the world shows through the plate |
| Thickness | Slider | 3 | 2โ8 | Thickness of the health bar on the plate |
| Hide at full health | Toggle | On | โ | Don't show health on the plate until the creature has been hit |
Chams โ off by default; not available for Sinner's sacrifice
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Visible โ Material | Dropdown | Glossy | Off, Flat, Glossy, Fresnel, Normals | Creature in front of a wall. Colors: enemies green, allies white, neutrals yellow |
| Behind walls โ Material | Dropdown | Fresnel | same | Creature behind a wall. Colors: enemies red, allies yellow, neutrals orange |
Material sliders are the same as in Players ESP (Glossy: Metallic, Roughness, Specular, Ambient; Fresnel: Rim edge, Rim centre, Rim tightness, Rim falloff, Rim background).
FAQโ
I enabled the health bar, but I can't see it. "Hide at full health" is on by default: the bar appears when the creature is damaged or in direct line of sight. Also check Look: bars, health text and distance work only in the "Detailed" look; in the "Panel" look a plate is shown instead.
How do I quickly set up all creatures the same way? Configure one creature, then on another creature's tab right-click โ "Take style ยท <creature>". Colors and distance stay their own.
Why don't the Mid-Boss / Neutrals have the "Enemies / Allies" choice? These creatures are always neutral, so their cards only have a toggle and the neutral color.
Where is the Guardian melee timer (Melee CD, Stunned)? On the Trooper boss tab โ the Status card. By default the timers are shown only over enemy Guardians and within 60 m. To see them over your own as well, select "Allies" in Show on.
Why does Sinner's Sacrifice have no chams?
Chams are not provided for it. Boxes, glow, the plate and the health bar are available.