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Deadlock ยท Visual. Shows enemy (and optionally allied) heroes through walls: boxes, skeleton, health bars, ability cooldowns, chams, glow, status effects (stun, parry, etc.), minimap icons.

Also searched as: wh, esp, wallhack, walls, boxes, box esp, skeleton, hp bar, health bar, chams, glow, enemy highlight, cooldowns, ability cd, cooldown tracker, enemies on minimap, player esp

Where to find it in the menuโ€‹

Visual โ†’ Players

Subpages are shown as tabs at the top: Boxes and skeleton, Chams, Glow, Bars, Cooldowns, Minimap, Other. Creatures (bosses, creeps, camps) are configured separately: Creatures ESP.

How to enableโ€‹

  1. Menu (Insert) โ†’ Visual โ†’ Players. The page header toggle State is on by default.
  2. Each element (boxes, skeleton, bars, etc.) is a separate card with its own toggle in the header and a Show on row: Enemies, Allies or both. On the Glow and Cooldowns tabs there is no card with a header: State is a regular row on the tab itself, with Show on below it (the row is visible only while State is on). The Minimap tab also has a regular State row, without a side choice.
  3. Enabled "out of the box": health bars, health text, chams, hero icon, level, distance, death loss, status, rejuvenator, teleport, weapon reload, stamina (all on enemies, weapon reload on everyone) and minimap icons. Boxes, skeleton, glow, ability cooldowns and name are off.

What it doesโ€‹

  • Draws elements on all living heroes except yours within Max distance (200 m by default, Other โ†’ Conditions for all options tab). Beyond that the hero is not displayed. While you are spectating, the distance is measured from the player you are watching.

  • If a hero is out of direct line of sight, all their elements are drawn with Hidden hero opacity (100 % by default โ€” no change).

  • Dynamic color โ€” the color is taken from health: green at full, yellow at half, red when empty.

  • Text elements are attached to a side of the hero (top, bottom, left, right). Several elements on the same side are stacked one after another. Some can be "attached" to the health bar, the hero icon, or the game's health bar above the head.

Preview on the page

  • While the page is open, the menu shows a sample hero with all enabled elements.
  • Elements on the preview can be dragged (to change the side or attachment), the mouse wheel changes size, and right-click opens the element's settings.
  • Above the preview: Enemy / Ally โ€” which side the sample is shown for; Hero behind cover โ€” show how a hero looks behind a wall; Style โ€” general text settings.
  • Right-click "Enemy" or "Ally": Show everything, Hide everything, Reset to defaults, Copy to allies / enemies (transfer the set of enabled elements to the other side).
  • Below the preview are element icons: clicking one turns that element on or off for the side shown.

Status โ€” a label above the hero if they are under an effect. With several effects, the first one on the list is shown: INVULNERABLE, UNSTOPPABLE, METAL SKIN, CURSED, STUN, SLEEP, ROOT, SILENCE, DISARM, SLOW, PARRY (parry active), VAMPIRIC BURST. If there is nothing, but the hero's parry is on cooldown, "PARRY CD" is shown with the remaining seconds.

Other labels

  • Death loss โ€” how many unsecured souls the hero will lose if they die right now. Shown only if it is above the "Show only above" threshold (300).
  • Rejuvenator โ€” "REJUV m:ss": a 3-minute countdown from the moment the script saw the Rejuvenator buff on the hero (the Mid-Boss reward).
  • Teleport โ€” "TP" and the remaining seconds while the hero is teleporting.
  • Reload โ€” "RELOADING" while the hero is reloading their weapon.
  • Stamina โ€” a row of dots: how many dashes the hero has left.

Minimap โ€” the game minimap shows icons of enemy heroes (on a round backing in Background color) that the map itself is not showing right now, at their real position.

Settingsโ€‹

Common to all element cards:

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggle of the card; on the "Glow" and "Cooldowns" tabs โ€” a regular rowsee "How to enable"โ€”Enables the element. Turning it off hides the "Show on" row, turning it on restores the selected sides
Show onMulti-select + colorsEnemiesEnemies, AlliesWho to draw on. Next to each side is its color: Enemy color / Ally color
PositionDropdowneach has its ownTop, Bottom, Left, RightWhich side of the hero the element is on. Easier to change by dragging on the preview

Text elements have a Text settings gear (settings) icon: Font size (10โ€“24, each element has its own), Weight (Regular, Medium, Semi-bold, Bold; Semi-bold by default), Case (Default, Uppercase, Lowercase), Under text (Shared, None, Glow, Outline, Shadow; Shared by default โ€” taken from "Other โ†’ Style").

Boxes and skeleton โ†’ Boxes โ€” off by default, colors: enemies red, allies green

SettingTypeDefaultRange / optionsWhat it does
Box typeDropdownBoxBox, Corners, Column, 3D cornersShape of the box around the hero
Line widthSlider21โ€“3Box line thickness
WidthSlider, %125100โ€“175How much wider the box is than the hero model
OutlineToggleOnโ€”Dark border around the box. Only for the "Box" type
Dynamic colorToggleOffโ€”Box color based on the hero's health. When enabled, side colors are hidden
HitboxesToggleOffโ€”Draw the hero's hitboxes (the volume the game uses to register hits)

Boxes and skeleton โ†’ Skeleton โ€” off by default, colors: enemies red, allies green

SettingTypeDefaultRange / optionsWhat it does
Line widthSlider21โ€“6Bone line thickness
OutlineToggleOnโ€”Dark border under the bones so they are readable against a light wall

Chams โ€” paint the hero model with their own material. Enabled on enemies.

SettingTypeDefaultRange / optionsWhat it does
General settings โ†’ State + Show onHeader toggle + selectionOn, EnemiesEnemies, AlliesWho gets chams
Split team settingsToggleOffโ€”A separate pair of materials for enemies and allies (the Enemies and Allies cards appear) instead of one shared pair
Visible โ†’ MaterialDropdownGlossyOff, Flat, Glossy, Fresnel, NormalsHow a hero standing in front of a wall is drawn. Colors: enemies green, allies white
Behind walls โ†’ MaterialDropdownFresnelsameHow a hero behind a wall is drawn. Colors: enemies red, allies yellow
Local player"Visible" and "Behind walls" cardsBoth OffsameChams on your own hero, separate from the sides

The selected material gets its own sliders: Glossy has Metallic (0), Roughness (0.4), Specular (1), Ambient (0.5); Fresnel has Rim edge (1), Rim centre (0), Rim tightness (2), Rim falloff (1) and Rim background color (black โ€” leaves only the rim).

Glow โ€” outlines the hero model with the game's contour. Off by default, colors: enemies green, allies white. Enabled with the State row at the top of the tab (not in the header).

SettingTypeDefaultRange / optionsWhat it does
Dynamic colorToggleOffโ€”Outline color based on the hero's health
Only behind coverToggleOffโ€”Highlight the hero only while something is between you
Enemy behind coverColorRedโ€”Color of an enemy who is not directly visible
Dynamic color behind coverToggleOffโ€”The behind-cover color is also based on health

Bars โ†’ Health bars โ€” enabled on enemies, position Left

SettingTypeDefaultRange / optionsWhat it does
PlacementDropdownDockedDocked, In worldDocked โ€” the bar is beside the hero. In world โ€” the bar is in the world above the hero, over the game's bar
Bar offset / Bar width / Bar heightSliders0 / 54 / 6โˆ’40โ€“40 / 4โ€“200 / 1โ€“40In world only: height offset, width and height of the bar in game units
StyleDropdownGradientSolid, GradientGradient โ€” fill along the health scale. Solid โ€” the side color or dynamic color
ThicknessSlider31โ€“8Bar thickness. Docked only
OutlineToggleOnโ€”Dark border around the bar
Barriers + Barrier colorToggle + colorOn, greenโ€”The hero's shields as a continuation of the health bar
Dynamic colorToggleOnโ€”"Solid" style only: fill color based on health
GlowToggleOnโ€”Soft glow in the fill color around the bar
Glow strength / Glow sizeSliders60 % / 125โ€“100 / 2โ€“30Appear when glow is enabled

Bars โ†’ Health text โ€” enabled on enemies, position Left, font 12

SettingTypeDefaultRange / optionsWhat it does
FormatDropdownPercentHealth, Percent, Health and maxHow health is written
Attached toDropdownFreeFree, Health bar, Game bar centerFree โ€” its own side; otherwise the text moves together with the bar

Cooldowns โ€” the hero's abilities with their remaining cooldown. Off by default, position Bottom. Enabled with the State row at the top of the tab (not in the header).

SettingTypeDefaultRange / optionsWhat it does
StyleDropdownIconsIcons, MinimalMinimal shows only the seconds and ability level, without icons
Only ultimateToggleOffโ€”Show only the ultimate ability
Icon sizeSlider1818โ€“56"Icons" only
OpacitySlider, %1000โ€“100"Icons" only: opacity up close
Distance fadeDropdownLinearOff, Soft, Linear, Sharp"Icons" only: how the icons fade toward max distance
RoundingSlider00โ€“28"Icons" only: corner rounding
Ability level + Level colorToggle + colorOn, purpleโ€”Pips under the icon for the number of upgrades invested
Text settings โ†’ Text colorColorWhiteโ€”"Minimal" only; font size 12

Minimap

SettingTypeDefaultRange / optionsWhat it does
State + Background colorToggle + colorOn, red-orangeโ€”Show enemies on the minimap that the map is not showing
Max distanceSlider, m100025โ€“10001000 โ€” the whole map
Icon sizeSlider2812โ€“48Size of the hero icon on the minimap

Other โ†’ Conditions for all options

SettingTypeDefaultRange / optionsWhat it does
Max distanceSlider, m20025โ€“350The hero is not drawn beyond this distance (except on the minimap)
Hidden hero opacitySlider, %1000โ€“100Opacity of all elements when the hero is out of direct line of sight

Other โ†’ Style โ€” the shared look of all labels

SettingTypeDefaultRange / optionsWhat it does
FontDropdownDefaultmenu fontsShared font for all text
Text offsetSlider20โ€“3How far the text is from what it is attached to
Under textDropdownOutlineNone, Glow, Outline, ShadowA backing so the text is readable on any background
Text shade colorColorBlack, semi-transparentโ€”Backing color. Hidden with "None"
Text glow radiusSlider, px21โ€“4Only for "Glow"

Other โ†’ labels and icons

ElementDefaultPositionIts own settings
NameOffBottomAttached to: Free / Health bar / Game bar center
Hero iconOn, enemies; frame color: enemies red, allies whiteTop, attached to the game bar topImage: Portrait / Icon (Portrait by default). Attached to: Free, Game bar top / center / left / right, Game bar bottom. Bar gap 2 (0โ€“16). Icon size 28 (24โ€“50). For the portrait: Outline width 2 (1โ€“2), Rounding 8 (0โ€“25)
DistanceOn, enemiesBottomAttached to (same as name)
Death lossOn, enemies; orange-redBottomShow only above 300 (0โ€“1000) souls; attached to
LevelOn, enemiesTopLVL prefix (Off); Attached to: Free / Hero icon / Health bar (Hero icon by default)
StatusOn, enemies; yellowRightShow: all 13 states (Stun, Sleep, Root, Silence, Disarm, Slow, Parry, Parry cooldown, Unstoppable, Invulnerable, Vampiric Burst, Metal Skin, Cursed); attached to
RejuvenatorOn, enemies; yellowRightAttached to
TeleportOn, enemies; light blueRightAttached to
ReloadOn, everyone; orangeTopAttached to
StaminaOn, enemies; enemies red, allies greenBottomPip size 6 (5โ€“16)

FAQโ€‹

Nothing is visible / only part of the ESP is visible. Check the State toggle in the page header and in the header of the card you need. Boxes, skeleton, glow, ability cooldowns and name are off by default. The hero must also be closer than Max distance (200 m, "Other" tab).

How do I enable ESP on allies? In the element card, check "Allies" in the Show on row. Or right-click "Enemy" on the preview โ†’ Copy to allies.

How do I enable glow or ability cooldowns? There is no toggle in the header. On the Glow and Cooldowns tabs the toggle is not in the header but is a regular State row at the top of the tab (on "Glow", a warning about chams may appear above it). Turn it on, and in the Show on row that appears choose Enemies, Allies or both sides. Both elements are off by default.

I enabled glow, but the enemy isn't highlighted. Glow is drawn on the hero model, and chams replace that model. If chams are enabled (on enemies by default), a hero with chams may not be highlighted โ€” a row on the "Glow" tab warns about this. Turn off chams for that side.

Why is an enemy on the minimap but not in the game? The Minimap tab shows enemies that the game map is not showing right now, at their real position. Turn it off with the "State" toggle on that tab.

How do I see chams on my own hero? Chams โ†’ Local player card: choose a material in "Visible" and/or "Behind walls" (both are off by default).