Breakables
Deadlock ยท Visual. Markers on soul crates, golden statues, idols, dropped soul bags, Rem's tunnel and the Rejuvenator: where they are, how many souls they hold and how far away they are.
Also searched as: crates, boxes, tough crates, red crates, statues, golden statues, soul bags, souls, idol, idols, rejuvenator, rejuv, rem tunnel, crate esp, breakables esp
Where to find it in the menuโ
Visual โ Breakables
Sections inside: General, Labels, Objects, Rejuvenator, Soul bags.
How to enableโ
- Menu (
Insert) โ Visual โ Breakables. - In the General section, turn on the State toggle: the script is off by default, and while it is off the other sections are inactive.
- Crates, tough crates, statues, idols, the Rejuvenator and soul bags are enabled right away. Rem's tunnel is enabled separately in the Objects section.
What it doesโ
- Places a marker over every object within Max distance (45 m). Crates and statues are marked only while they are visible and not yet broken.
- Tough crates โ crates that only a heavy melee breaks. They are marked separately from regular crates, with their own color and the "Tough crate" label.
- Default colors: crates โ beige, tough crates โ red, statues โ orange, idols โ purple, Rem's tunnel โ light blue, soul bags โ turquoise.
- Marker shape:
- "Circle" โ the same circle for everything;
- "By object type" โ crates and tough crates are marked with a square, statues with a diamond, other objects stay circles;
- "Icons" โ each object gets its icon (crate, tough crate, statue, idol, tunnel, soul bag) in the object's color on a dark round badge. Icons are larger than regular markers.
- Labels: object name and distance. If a crate or statue contains souls, the soul count is shown instead of the name.
- Soul bags (dropped souls) are visible within their own distance, highlighted with the game's model outline, and labeled with the soul count and distance.
- Rem's tunnel โ a marker on the tunnel and, optionally, its bounding box drawn as a wireframe.
- Rejuvenator (drops after the Mid-Boss is killed) โ a separate card:
- while it is falling โ the "falling" color and a countdown (about 6 seconds);
- when it can be hit โ the ready color;
- how many hits are left until it breaks (for example, "3ร") and icons of the heroes who hit it;
- the distance to it.
Settingsโ
General
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the section | Off | โ | Enables the whole script |
| Max distance | Slider, m | 45 | 10โ120 | Crates, statues, idols and the tunnel beyond this are not marked |
| Marker shape | Dropdown | Circle | Circle, By object type, Icons | The same circle; a square for crates and a diamond for statues; or the object's icon on a badge |
| Marker size | Dropdown | Enlarged | Current, Enlarged | Marker size |
Labels
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Show Name + Name color | Toggle + color | Off, near white | โ | Object name (or the number of souls in it) |
| Show distance + Distance color | Toggle + color | Off, light gray | โ | Distance to the object |
Objects
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Crates + Crate color | Toggle + color | On, beige | โ | Soul crates |
| Tough crates + Tough crate color | Toggle + color | On, red | โ | Crates that only a heavy melee breaks |
| Statues + Statue color | Toggle + color | On, orange | โ | Golden statues | | Idols + Idol color | Toggle + color | On, purple | โ | Idols | | Rem's tunnel + Tunnel color | Toggle + color | Off, light blue | โ | The tunnel of the hero Rem | | Tunnel box | Toggle | On | โ | Draw the tunnel's bounding box as a wireframe, not only the marker. Visible when the tunnel is enabled |
Rejuvenator
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the section | On | โ | Rejuvenator card |
| Max distance | Slider, m | 180 | 20โ250 | Not shown beyond this |
| Falling color | Color | Orange | โ | While the Rejuvenator is falling |
| Ready color | Color | Bright green | โ | When it can be hit |
| Show hit heroes | Toggle | On | โ | Icons of the heroes who hit it |
| Show hits left | Toggle | On | โ | How many hits are left |
| Show distance | Toggle | On | โ | Distance to the Rejuvenator |
Soul bags
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the section | On | โ | Markers on soul bags |
| Max distance | Slider, m | 45 | 10โ120 | Not shown beyond this |
| Soul bag color | Color | Turquoise | โ | Marker color |
| Glow color | Color | Turquoise | โ | Color of the bag model outline |
| Show soul bag value + color | Toggle + color | On, turquoise | โ | Number of souls in the bag |
| Show soul bag distance + color | Toggle + color | On, light gray | โ | Distance to the bag |
FAQโ
Nothing is marked. The script is off by default: turn on State in the General section. Objects beyond Max distance (45 m) are not marked.
No labels over crates. "Show Name" and "Show distance" in the Labels section are off by default. Labels for soul bags and the Rejuvenator are enabled in their own sections.
I can't see Rem's tunnel. It is off by default: Objects โ Rem's tunnel.
Why did a broken crate disappear? Crates and statues are marked only while they are visible and not broken.