Lasthit Marker
A visual marker on the health bar of creeps and towers: shows whether you can last-hit or deny the target with your current attack or spell.
Menu locationโ
Visual (ะะธะทัะฐะปั) โ Lasthit marker (ะะฐััั
ะธั ะผะฐัะบะตั)
What it doesโ
The script draws a colored bar over the health bars of creeps and towers within a radius of up to 2500 units from your hero. The bar's color instantly tells you whether your minimum damage is enough to last-hit or deny the target with this hit.
In addition, a star indicator is shown above the health bars and, if enabled, icons of spells and items that can also be used to last-hit the enemy.
Bar color logicโ
The bar colors are configured manually in the Colors subsection; by default:
- ๐ข Ally (inactive) โ dark green: an allied creep within vision range, denying not yet available.
- ๐ฉ Ally (active) โ bright green: you can deny this allied creep.
- ๐ด Enemy (inactive) โ dark red: an enemy creep within range, but last-hitting not yet available.
- ๐ Enemy (active) โ orange-red: you can last-hit this enemy creep with minimum damage.
If the "Show (avg damage)" mode is enabled and your minimum damage is not yet enough but your average damage already is, the bar is colored yellow.
Indicator (star)โ
The star is shown above the target's health bar and indicates the ability to last-hit in a single hit:
- Green โ minimum damage is enough for a last hit.
- Yellow โ only average damage is enough (if the average damage option is enabled).
- Red โ the target cannot be last-hit with either minimum or average damage.
For towers, the indicator is shown only when you can actually last-hit them (configured separately).
Spells and itemsโ
If the "Show (abilities)" option is enabled, the script analyzes your active nukes (spells and items, excluding ultimates and passives) and shows their icons above the enemy creep's health bar when that spell can last-hit the target. The icons appear automatically when you change hero or items in the lobby.
The display of spells can be disabled by timer: the script stops showing ability icons after the specified number of minutes into the game.
Settingsโ
Mainโ
| Option | Type | Default | Description |
|---|---|---|---|
| State | Toggle | On | The script's main toggle. |
| Show (abilities) | Toggle | On | Show icons of spells and items that can last-hit a creep. |
| Show (avg damage) | Toggle | Off | Take average damage into account (not just minimum) when determining last-hit ability; colors the bar yellow. |
| Show (indicator) | Toggle | Off | Show the star indicator above the health bar of creeps. |
| Show (indicator towers) | Toggle | On | Show the star indicator above the health bar of towers. |
| Indicator size | Slider | 10 | Size of the star indicator in pixels. Range: 6โ20. Visible only if at least one of the indicators is enabled. |
| Size | Slider | 0 | Additional size for ability icons. Range: 0โ5. Visible only when "Show (abilities)" is enabled. |
| Rounding | Slider | 6 | Corner rounding of ability icons. Range: 0โ10. Visible only when "Show (abilities)" is enabled. |
| Disable abilities | Slider | 10 | Disable the display of ability icons after X minutes into the game. 0 โ do not disable. Range: 0โ120. |
Colorsโ
| Option | Type | Default | Description |
|---|---|---|---|
| Ally inactive | Color picker | ๐ข Dark green (0, 100, 0) | Bar color for an allied creep that cannot be denied. |
| Ally active | Color picker | ๐ฉ Bright green (124, 252, 0) | Bar color for an allied creep that can be denied. |
| Enemy inactive | Color picker | ๐ด Dark red (139, 0, 0) | Bar color for an enemy creep that cannot be last-hit. |
| Enemy active | Color picker | ๐ Orange-red (255, 69, 0) | Bar color for an enemy creep that can be last-hit. |
| Indicator kill | Color picker | ๐ข Green (0, 255, 0) | Star color when minimum damage is enough for a last hit. |
| Indicator avg | Color picker | ๐ก Yellow (255, 255, 0) | Star color when only average damage is enough (when "Show (avg damage)" is enabled). |
| Indicator no kill | Color picker | ๐ด Red (255, 0, 0) | Star color when a last hit is not possible. |