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Grenade Helper

CS2 ยท Visuals. A lineup helper: a marker in the world shows where to stand and where to aim so the grenade lands in the right place. There are ready-made lineups for the main maps, and you can record your own.

Also searched as: lineups, grenade helper, nade helper, smoke lineups, where to stand for a smoke, where to throw a grenade, nade lineups, mirage smokes, grenade spots

Where to find it in the menuโ€‹

Visuals โ†’ Grenade Helper โ†’ General / Lineups

Two tabs at the top: General (settings and recording your own lineups, the Recording section) and Lineups (list of lineups by map).

How to enableโ€‹

  1. Menu (Insert) โ†’ Visuals โ†’ Grenade Helper.
  2. Turn on the header toggle of the page: the feature is off by default.
  3. Take a grenade in your hands: lineup markers for it will appear on the map (by default only for the grenade in your hands).

What it doesโ€‹

  • The map shows the spots lineups are thrown from. Lineups from the same spot are grouped under one marker. Distant markers are paler; the marker you are looking at becomes bright.
  • Next to the marker there is a card with the name of the place the grenade flies to ("Destination") and where to throw from ("Source", if "Show source name" is on). The card shows how to throw: the mouse button (Left click, Right click, Left + Right) and the movement (standing, jump throw, run + jump, etc.).
  • When you approach a lineup, the spot to stand on is marked on the ground, and the lineup card hangs at the point you need to aim at. A line runs from the crosshair to it; if the point is off-screen, an arrow shows which way to turn.
  • Until you are standing exactly on the spot, the card says "Stand on the spot" in red. When you are standing on the spot and the crosshair is on target, the card and the line turn green โ€” you can throw.
  • Auto stand: if you stop inside the lineup circle and don't press movement keys, your character takes the last steps automatically and stops exactly on the spot. If it can't get there (for example, an obstacle is in the way), auto stand gives control back after about a second.
  • Precision sets how far you can deviate from the recorded spot for the throw to still count as correct.
  • Ready-made lineups are available for the maps Ancient, Anubis, Dust II, Inferno, Mirage, Nuke, Overpass, Train, Vertigo.

Recording your own lineupsโ€‹

  1. Assign the Record lineup key (not set by default).
  2. Optionally fill in Destination (for example, "Window") and Source (for example, "T Spawn"), and choose the Mouse button and Movement for this throw.
  3. Take a grenade, stand on the spot, aim and press the key. A "Saved" notification appears. If "Destination" is empty, the lineup gets a name like Spot #1.
  4. Recording won't work without a grenade in your hands โ€” you'll get the notification "Hold a grenade to record".

The Delete nearest key deletes your recorded lineup that is closest to you. If none of your lineups are nearby, "No lineup nearby" appears. Your lineups are saved in the menu config together with the rest of the settings.

"Lineups" tabโ€‹

  • Map grid: the current map comes first. Click a map to see its lineups.
  • Any lineup can be deleted. Built-in lineups are not deleted permanently, but hidden.
  • "ยทยทยท" on a map โ†’ Delete all lineups (deletes your recordings and hides the built-in ones on this map) or Restore built-in lineups.

Settingsโ€‹

General

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggle of the pageOffโ€”Turns the helper on

General

SettingTypeDefaultRange / optionsWhat it does
Current grenade onlyToggleOnโ€”Show lineups only for the grenade in your hands
Show source nameToggleOnโ€”"Source" label under the lineup name
Auto standToggleOnโ€”Moves you exactly onto the spot when you stop inside the lineup circle
PrecisionSlider21โ€“8Allowed deviation from the recorded spot. Lower โ€” you need to stand more precisely
ColorColorSky blueโ€”Color of markers and hints
Text settingsSettings buttonโ€”โ€”Font "Default", size 12 (9โ€“32), weight "Semi-bold", case "Default", effect "None"

Recording

SettingTypeDefaultRange / optionsWhat it does
DestinationText fieldEmptyโ€”Where the grenade flies. Empty โ€” the name is assigned automatically
SourceText fieldEmptyโ€”Where to throw from, shown under the name
Mouse buttonDropdownLeft clickLeft click, Right click, Left + RightWhich button the throw is made with
MovementDropdownStandingStanding, Jump throw, Run + Jump, Walk, CrouchHow the throw is made
Record lineupKeyNot setโ€”Saves a lineup from your current position and aim
Delete nearestKeyNot setโ€”Deletes your nearest recorded lineup

FAQโ€‹

I don't see lineup markers.

  • The feature is off by default โ€” turn it on in the page header.
  • "Current grenade only" is on: markers appear only when you are holding a grenade, and only for that grenade.
  • The map may have no ready-made lineups โ€” record your own.

My character moves on its own near a lineup. This is Auto stand: it moves you onto the spot when you are standing in the lineup circle without pressing movement keys. Turn it off if it gets in the way.

I deleted a built-in lineup โ€” how do I get it back? Lineups tab โ†’ "ยทยทยท" on the map โ†’ Restore built-in lineups.