Skip to main content

Grenades

CS2 ยท Visuals. The trajectory of the grenade in your hand before the throw, the path and landing spot of grenades already thrown, timers until the explosion, smoke and fire end, and the damage an HE grenade in the air will deal.

Also searched as: grenade trajectory, grenade prediction, nade prediction, where will the grenade land, grenade line, grenade timer, smoke timer, molotov timer, grenade esp, grenade tracer, grenade damage, he damage, nade damage, how much will the grenade take, will the grenade kill

Where to find it in the menuโ€‹

Visuals โ†’ Grenades โ†’ Prediction / Thrown grenades

The page is split into two tabs at the top: Prediction and Thrown grenades.

How to enableโ€‹

  1. Menu (Insert) โ†’ Visuals โ†’ Grenades.
  2. The feature is on by default: the header toggle of the page turns it on and off entirely.
  3. Each tab has its own State toggle in the first row (both are on by default).
  4. By default the prediction appears only while charging (while you are preparing the throw). To see the trajectory the whole time the grenade is in your hand, set Activation โ†’ Hold.

What it doesโ€‹

Prediction

  • Shows where the grenade in your hand will fly if you throw it right now: the flight arc, every surface it will bounce off, and the point where it will stop.
  • Path style: "Lines" โ€” flat lines on top of the world; "Animated effects" โ€” game particles right in the world. This choice also applies to thrown grenades.
  • Bounce markers mark every bounce point. Their color follows the menu accent color by default until you choose your own.
  • Landing effect: in "Lines" mode โ€” a ring on the ground at the stop point; in "Animated effects" mode โ€” the grenade's own effect at that spot.

Thrown grenades

  • Tracks grenades that have already been thrown โ€” yours and other players': the remaining flight of each one, the landing spot and the time until it goes off.
  • The Readout above each grenade shows its icon and/or name, plus the remaining time โ€” in seconds, as a shrinking bar, or both. The time shown is:
    • for HE and flashbang โ€” until the explosion;
    • for the decoy โ€” until it stops working (about 40 s);
    • for smoke โ€” how long the cloud will last (up to 18 s);
    • for molotov and incendiary โ€” how long the fire will keep burning.
  • During the last 5 seconds the time is shown with tenths.
  • Each grenade type has its own readout color (the "Colors" section).
  • HE damage โ€” while an HE grenade is in the air, its readout shows on a separate line, on a dark plate, how much health it will take off you when it goes off, for example "-57". If the blast can kill, the number is drawn in the "Lethal color".
    • The damage is worked out in advance the way the server does it at the spot where the grenade will go off: the grenade's damage and radius, the distance, how much of you walls cover (a player or prop in the way lets part of the damage through), armor, the friendly fire settings and a Health Shot's effect. With several grenades in the air they are counted in the order they go off.
    • The server deals the damage to a random point between eye level and a little lower, so the damage is a spread; its top is shown, which is what the server lands on most often. The real damage can be slightly lower, and sometimes 1 higher.
    • The number is shown only on the readout: with the Readout card off it is not visible.
    • Damage to other players is shown by the HE damage element on the Status tab of the Players page; it works only while this card is on.

Settingsโ€‹

General

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggle of the pageOnโ€”Turns the whole feature on

Prediction

SettingTypeDefaultRange / optionsWhat it does
StateToggleOnโ€”Trajectory of the grenade in your hand
ActivationDropdownChargeHold, ChargeHold โ€” while the grenade is in your hand. Charge โ€” only while preparing the throw
Bounce markersToggleOnโ€”Mark bounce points
Landing effectToggleOnโ€”Ring or grenade effect at the stop point
Path styleDropdownLinesLines, Animated effectsHow all trajectories are drawn, including thrown grenades
ThicknessSlider, px21โ€“2Line thickness. Hidden in "Animated effects" mode
Trail colorColorWhite (slightly transparent)โ€”Color of all trajectories and landing markers, including thrown grenades
Marker colorColorMenu accent colorโ€”Color of bounce markers. Visible if "Bounce markers" is on

Thrown grenades

SettingTypeDefaultRange / optionsWhat it does
StateToggleOnโ€”Track thrown grenades
Landing effectToggleOffโ€”Mark landing spots of thrown grenades

Readout โ€” card on the "Thrown grenades" tab

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggle of the cardOnโ€”Readout above each thrown grenade
DisplayMulti-selectIconIcon, TextWhat the readout shows: the grenade icon, its name as text, or both
TimerMulti-selectBarText, BarHow the remaining time is shown: in seconds, as a shrinking bar, or both
Icon sizeSlider168โ€“48Grenade icon size
ColorsSettings buttonโ€”โ€”Readout color for each type: Smoke โ€” light gray, Molotov โ€” light yellow, HE โ€” light red, Flashbang โ€” white, Decoy โ€” light lime
Text settingsSettings buttonโ€”โ€”Font "Default", size 12 (10โ€“40), weight "Semi-bold", case "Default", effect "Outline", effect opacity 75 %

HE damage โ€” card on the "Thrown grenades" tab

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggle of the cardOnโ€”Work out the damage of HE grenades in the air: yours on the grenade's readout, other players' for the ESP
Font sizeSlider1510โ€“40Size your damage is written at on the readout
Damage colorColorWhiteโ€”Color of your damage when the blast will not kill you
Background colorColorSemi-transparent blackโ€”Plate under the number so it does not blend into the flight path and the background
Lethal colorColorLight red (coral)โ€”Color of damage that can kill

On the page preview the size of the damage number can be changed with the mouse wheel.

FAQโ€‹

The trajectory doesn't appear when I take a grenade. By default it is Activation โ†’ Charge: the line is visible only while you are preparing the throw (the throw button is held). Set "Hold" to see it all the time.

I don't see the smoke / molotov timer. Check that the Thrown grenades tab and the Readout card are on. By default the readout shows only the icon and a shrinking bar. To see seconds, check "Text" in the Timer item.

I don't see the HE grenade damage.

  • The damage is shown only while the grenade is in the air and only for HE grenades.
  • The Thrown grenades tab, the HE damage card and the Readout card must be on โ€” the number is written on the grenade's readout.
  • If the blast does not reach you, there is no number.

The damage on the grenade did not match the real one. The top of the possible damage is shown: the server picks the hit point at random, so the real damage is sometimes slightly lower, and sometimes 1 higher.

The lines are too thin / I want nice effects. Change "Path style" to "Animated effects" โ€” the paths will be drawn with game particles.