Hit Marker
CS2 ยท Visuals. A mark on the crosshair or on the target, a sound and pop-up damage numbers when you hit an enemy.
Also searched as: hitmarker, hit marker, hitsound, hit sound, headshot sound, damage numbers, damage on hit, damage indicator, kill sound
Where to find it in the menuโ
Visuals โ Hit Marker
The page has three cards: Marker, Hit Sound, Damage Numbers. Each has its own header toggle.
How to enableโ
- Menu (
Insert) โ Visuals โ Hit Marker. - The feature is on by default (header toggle of the page), and all three cards are on too.
- Turn off any part you don't need with the header toggle of its card.
What it doesโ
- Triggers when you deal damage to an enemy (to health or armor). If you are spectating a player after death, that player's hits are tracked.
- Marker: a diagonal cross of four lines with an empty center โ at the crosshair, on the target, or both. It stays for "Duration" and fades out smoothly (if "Fade" is on).
- Damage Numbers: a number for the health taken (like
-27) pops up above the target and flies off following the chosen animation. - On a headshot, the marker and damage numbers are drawn in the Headshot Color (red by default).
- Hit Sound plays its own sound for each event:
- Body hit โ a hit on any body part except the head;
- Headshot โ a hit to the head;
- Kill โ on the killing hit (if off, it sounds like a normal hit);
- Headshot kill โ on a headshot kill (if off, it sounds like a normal kill);
- Grenades & fire โ when your HE grenade or your fire damages an enemy. Teammates' grenades are not counted.
- For each event you can pick its own sound or "Inherit": headshot, kill and grenades take the "Body hit" sound, headshot kill takes the "Kill" sound (if it is on and set), otherwise the "Headshot" sound.
- Above the list of events there are ready-made sound packs: Classic, Rust, Minecraft, Memes. Clicking a pack assigns the sounds and turns on all events.
- Clicking a sound opens a picker: search, "Favorites", "All sounds" and the volume of this event. The "Play" button plays the sound.
- Available sounds: AGPA 1, AGPA 2, Aim Booster, Among Us Kill, Apple Pay, Arena Switch, Bameware, Bell, Ben, Bonk, Brotato, Bubble, Call of Duty, Click, Combo Break, Door, Doof Kill, Fatality, Flush, Hentai 1โ3, Kick, Kill Card, Minecraft Bow, Minecraft Button, Minecraft Egg, Minecraft Hit, Minecraft XP, Money Claim, Mouth, MSFRS, Na Naxuy, Pop, PUBG Pan, Quaver, Rank Down, Regulus, Rust Headshot, Satisfying Click, Spiral Knight, Stony, Tavern, Telegram, Trident Pierce, Water Drop, Zelda. The default for a body hit is Rust Headshot.
- The page has a preview showing what the marker and damage numbers look like.
Settingsโ
General
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the page | On | โ | Turns the whole feature on |
| Headshot Color | Color | Red | โ | Color of the marker and damage numbers on a headshot |
Marker
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the card | On | โ | Mark on hit |
| Position | Multi-select | At crosshair | At crosshair, On target | Where to draw the mark. Both can be selected |
| Color | Color | White | โ | Color for a normal hit |
| Size | Slider | 6 | 4โ30 | Mark size |
| Gap | Slider | 4 | 0โ20 | Empty space in the center of the mark |
| Thickness | Slider | 2 | 1โ4 | Line thickness |
| Duration | Slider, s | 0.4 | 0.1โ2 | How long the mark stays on screen |
| Fade | Toggle | On | โ | The mark disappears gradually instead of instantly |
Hit Sound
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the card | On | โ | Sound on hit |
| Body hit | Toggle + sound | On, Rust Headshot | 47 sounds | Sound of a hit not to the head |
| Headshot | Toggle + sound | On, Inherit | Inherit or any sound | Sound of a headshot |
| Kill | Toggle + sound | On, Inherit | Inherit or any sound | Sound of the killing hit |
| Headshot kill | Toggle + sound | On, Inherit | Inherit or any sound | Sound of a headshot kill |
| Grenades & fire | Toggle + sound | On, Inherit | Inherit or any sound | Sound of damage from your grenade or fire |
| Event volume | Slider, % | 100 | 0โ100 | In the sound picker: the volume of this event relative to the overall volume |
| Volume | Slider | 60 | 0โ100 | Overall volume of hit sounds |
Damage Numbers
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the card | On | โ | Pop-up damage numbers |
| Color | Color | White | โ | Number color for a normal hit |
| Animation | Dropdown | Scatter | Float Up, Scatter, Arc, Burst | How the numbers move after a hit |
| Rise Distance | Slider | 60 | 10โ120 | How high the numbers rise |
| Rise Speed | Slider | 1 | 0.1โ3 | How fast the numbers rise |
| Duration | Slider, s | 1 | 0.3โ3 | How long a number stays on screen |
| Text settings | Settings button | โ | โ | Font "Default", size 11 (10โ40), weight "Bold", case "Default", effect "None" |
FAQโ
The sound doesn't play on hit. Check that the Hit Sound card and the event you need are on, and that the overall Volume and the event volume are not at zero. The sound plays only when you hit an enemy.
I want a headshot to sound different from a normal hit. Click the sound of the Headshot event and choose your own instead of "Inherit". Or pick a ready-made pack (Rust, Minecraft, Memes) โ their events have different sounds.
The marker doesn't show on damage from a teammate's grenade. Only damage you deal yourself is counted.