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Sound markers

CS2 ยท Visuals. Sound ESP: when an enemy makes a sound (footsteps, a shot, a reload, etc.), a colored ring spreads out on the ground where they are. You can also briefly highlight the model of the player you heard.

Also searched as: sound esp, sound wh, footstep esp, footstep markers, enemy footsteps, sound rings, hear through walls, sound markers, step esp

Where to find it in the menuโ€‹

Visuals โ†’ Sound markers

The page has a Model highlight card โ€” highlighting of the player you heard.

How to enableโ€‹

  1. Menu (Insert) โ†’ Visuals โ†’ Sound markers.
  2. The feature is on by default. It is turned on and off with the header toggle of the page.
  3. Highlighting of heard players is turned on separately โ€” in the header of the Model highlight card (off by default).

What it doesโ€‹

  • When a living enemy (and an ally, if "Teammates" is on) within "Distance" makes a sound, a ring appears on the ground where they are standing. The ring spreads out from the point and fades over "Show time".
  • One sound produces up to 3 waves ("Waves"), each slightly later and paler than the previous one.
  • A single shot or hit produces several sounds at once โ€” "Combine sounds within" merges one player's sounds within this time into a single marker.
  • By default, damage sounds (hits, burning, pain) are not marked โ€” molotov fire can create a huge number of markers. "Damage sounds" turns them on.
  • "Hide visible" removes markers for players you can already see. With "Check smoke", a player behind smoke is treated as not visible.
  • No more than 12 markers are on screen at the same time: when a new one appears, the oldest is removed.
  • Model highlight: for "Flash time" after a sound, the heard enemy's model is colored in the chosen style โ€” even behind a wall. Useful if "Behind walls" highlight is off in Players: then only the players you heard are visible through walls.

Settingsโ€‹

General

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggle of the pageOnโ€”Turns sound markers on
TeammatesToggleOffโ€”Also mark allies' sounds
Hide visibleToggleOffโ€”Don't mark players you already see
Check smokeToggleOnโ€”A player behind smoke is treated as not visible
Damage soundsToggleOffโ€”Also mark the sounds of hits, burning and pain
DistanceSlider, m3010โ€“500Mark sounds no farther than this distance
Show timeSlider, s1.250.3โ€“2How long the ring stays on screen
Combine sounds withinSlider, s0.150โ€“0.5One player's sounds within this time become one marker
ColorColorRedโ€”Ring color

Sound ring โ€” settings button

SettingTypeDefaultRange / optionsWhat it does
Grow animationToggleOnโ€”The ring spreads out from the point to full size. Off โ€” full size right away, but it still fades
WavesSlider31โ€“3How many waves one sound has. Requires the grow animation; with "Keep previous" always one
Keep previousToggleOffโ€”Each ring keeps its color and size until the end of the show time โ€” the player's whole trail is visible
SizeSlider12020โ€“400Maximum ring size
ThicknessSlider11โ€“3Ring line thickness
GlowSlider, %00โ€“100Ring glow brightness

Model highlight โ€” card

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggle of the cardOffโ€”Highlight an enemy you can hear
Highlight style + ColorDropdown + colorRim glow, orange-yellowOff, Flat, Illumination, Rim glow, Hologram, Latex, Crystal, MetallicHow the highlight looks. Style parameters are the same as in Players
Flash timeSlider, s1.50.3โ€“5How long a player stays highlighted after a sound
Fade outToggleOnโ€”The highlight fades smoothly toward the end of the time. Off โ€” it stays at full strength and disappears instantly

FAQโ€‹

Too many markers when a molotov is burning. Turn off "Damage sounds" (off by default) or increase "Combine sounds within".

I don't see markers for distant footsteps. By default "Distance" is 30 m. Increase it.

I want to see the player's trail, not just the last ring. Turn on "Keep previous" in the sound ring settings.