Sound markers
CS2 ยท Visuals. Sound ESP: when an enemy makes a sound (footsteps, a shot, a reload, etc.), a colored ring spreads out on the ground where they are. You can also briefly highlight the model of the player you heard.
Also searched as: sound esp, sound wh, footstep esp, footstep markers, enemy footsteps, sound rings, hear through walls, sound markers, step esp
Where to find it in the menuโ
Visuals โ Sound markers
The page has a Model highlight card โ highlighting of the player you heard.
How to enableโ
- Menu (
Insert) โ Visuals โ Sound markers. - The feature is on by default. It is turned on and off with the header toggle of the page.
- Highlighting of heard players is turned on separately โ in the header of the Model highlight card (off by default).
What it doesโ
- When a living enemy (and an ally, if "Teammates" is on) within "Distance" makes a sound, a ring appears on the ground where they are standing. The ring spreads out from the point and fades over "Show time".
- One sound produces up to 3 waves ("Waves"), each slightly later and paler than the previous one.
- A single shot or hit produces several sounds at once โ "Combine sounds within" merges one player's sounds within this time into a single marker.
- By default, damage sounds (hits, burning, pain) are not marked โ molotov fire can create a huge number of markers. "Damage sounds" turns them on.
- "Hide visible" removes markers for players you can already see. With "Check smoke", a player behind smoke is treated as not visible.
- No more than 12 markers are on screen at the same time: when a new one appears, the oldest is removed.
- Model highlight: for "Flash time" after a sound, the heard enemy's model is colored in the chosen style โ even behind a wall. Useful if "Behind walls" highlight is off in Players: then only the players you heard are visible through walls.
Settingsโ
General
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the page | On | โ | Turns sound markers on |
| Teammates | Toggle | Off | โ | Also mark allies' sounds |
| Hide visible | Toggle | Off | โ | Don't mark players you already see |
| Check smoke | Toggle | On | โ | A player behind smoke is treated as not visible |
| Damage sounds | Toggle | Off | โ | Also mark the sounds of hits, burning and pain |
| Distance | Slider, m | 30 | 10โ500 | Mark sounds no farther than this distance |
| Show time | Slider, s | 1.25 | 0.3โ2 | How long the ring stays on screen |
| Combine sounds within | Slider, s | 0.15 | 0โ0.5 | One player's sounds within this time become one marker |
| Color | Color | Red | โ | Ring color |
Sound ring โ settings button
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Grow animation | Toggle | On | โ | The ring spreads out from the point to full size. Off โ full size right away, but it still fades |
| Waves | Slider | 3 | 1โ3 | How many waves one sound has. Requires the grow animation; with "Keep previous" always one |
| Keep previous | Toggle | Off | โ | Each ring keeps its color and size until the end of the show time โ the player's whole trail is visible |
| Size | Slider | 120 | 20โ400 | Maximum ring size |
| Thickness | Slider | 1 | 1โ3 | Ring line thickness |
| Glow | Slider, % | 0 | 0โ100 | Ring glow brightness |
Model highlight โ card
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the card | Off | โ | Highlight an enemy you can hear |
| Highlight style + Color | Dropdown + color | Rim glow, orange-yellow | Off, Flat, Illumination, Rim glow, Hologram, Latex, Crystal, Metallic | How the highlight looks. Style parameters are the same as in Players |
| Flash time | Slider, s | 1.5 | 0.3โ5 | How long a player stays highlighted after a sound |
| Fade out | Toggle | On | โ | The highlight fades smoothly toward the end of the time. Off โ it stays at full strength and disappears instantly |
FAQโ
Too many markers when a molotov is burning. Turn off "Damage sounds" (off by default) or increase "Combine sounds within".
I don't see markers for distant footsteps. By default "Distance" is 30 m. Increase it.
I want to see the player's trail, not just the last ring. Turn on "Keep previous" in the sound ring settings.