Off-screen
CS2 ยท Visuals. Pointers along the edge of the screen or on a ring around the crosshair that show the direction to enemies, grenades, smoke and fire that are out of view.
Also searched as: offscreen, off-screen arrows, enemy arrows, enemy indicators, out of fov arrows, arrows outside the screen, enemy behind me, grenade direction
Where to find it in the menuโ
Visuals โ Off-screen
The page has sections: Enemies, Grenades, Effects, Layout, Appearance. The first three have their own header toggle.
How to enableโ
- Menu (
Insert) โ Visuals โ Off-screen. - Turn on the header toggle of the page: the feature is off by default.
- The Enemies, Grenades and Effects sections are on by default โ turn off the ones you don't need in their headers.
What it doesโ
- For each object off screen, it draws a pointer in its direction. The pointer fades in and out smoothly.
- Enemies: living enemies within "Max distance". No more than "Max indicators" of the nearest ones are shown. Enemies behind obstacles are drawn paler ("Hidden enemy opacity"). With "Visible enemies only", pointers remain only for those not blocked by an obstacle.
- Grenades: grenades in flight, with the grenade type icon and its own color. By default only enemy grenades. "Detonation timer" shows how much time a fused grenade has left until it explodes.
- Effects: smoke clouds and burning areas, with the time they have left.
- The time is shown with tenths when little is left, and in whole seconds when a lot is left.
- The farther the object, the paler the pointer: at "Fade distance" it reaches "Distant marker opacity".
- Placement:
- Center ring (default) โ pointers sit on a ring around the screen center; the radius is set in percent;
- Screen edge โ pointers are pressed against the screen edges with the set inset.
Settingsโ
General
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the page | Off | โ | Turns the feature on |
Enemies
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Show enemies | Header toggle of the section | On | โ | Pointers to enemies |
| Max distance | Slider, m | 200 | 25โ500 | Show enemies no farther than this distance |
| Max indicators | Slider | 6 | 1โ12 | How many enemy pointers at the same time |
| Visible enemies only | Toggle | Off | โ | Only enemies not blocked by obstacles |
Grenades
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Show grenades | Header toggle of the section | On | โ | Pointers to thrown grenades |
| Max distance | Slider, m | 150 | 25โ500 | Range for grenades |
| Enemy grenades only | Toggle | On | โ | Don't show your grenades and your teammates' grenades |
| Detonation timer | Toggle | On | โ | Time until a fused grenade explodes |
Effects
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Show effects | Header toggle of the section | On | โ | Pointers to smoke and fire |
| Smoke clouds | Toggle | On | โ | Active smoke clouds |
| Fires | Toggle | On | โ | Burning areas |
| Max distance | Slider, m | 30 | 5โ200 | Range for smoke and fire |
| Remaining time | Toggle | On | โ | How much time the smoke or fire has left |
Layout
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Placement | Dropdown | Center ring | Screen edge, Center ring | Where the pointers are placed |
| Screen inset | Slider, px | 78 | 48โ220 | How far the pointers are moved away from the screen edges |
| Focus radius | Slider, % | 70 | 40โ95 | Ring only: distance from the screen center |
| Circular ring | Toggle | On | โ | Ring only: a round ring rather than one stretched to the screen shape |
| Indicator size | Slider, px | 52 | 36โ76 | Pointer size |
Appearance
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Hidden enemy opacity | Slider, % | 72 | 30โ100 | How visible the pointers to enemies behind obstacles are |
| Distant marker opacity | Slider, % | 40 | 10โ100 | How visible the most distant pointers are |
| Fade distance | Slider, m | 60 | 10โ300 | At what distance the pointer fades to its minimum |
| Indicator color | Color | White | โ | Color of the pointers to enemies |
| Colors | Settings button | โ | โ | Pointer color for each grenade type: Smoke โ light gray, Molotov โ light yellow, HE โ light red, Flashbang โ white, Decoy โ light lime |
The other items in the "Grenades" and "Effects" sections are hidden while the section's header toggle is off. The enemy items in "Appearance" are hidden if the "Enemies" section is off; "Colors" โ if "Grenades" is off.
FAQโ
There are no pointers. The feature is off by default โ turn it on in the page header. Pointers appear only for objects off screen and within "Max distance".
I don't see pointers to my own grenades. "Enemy grenades only" is on by default. Turn it off.
The pointers get in the way in the center of the screen. Increase "Focus radius" or set "Placement โ Screen edge".