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Radar and glyph

Dota 2 ยท Visual. Shows in the world where a scan (radar) is active and how much time it has left, a glyph timer above buildings and creeps, and the cooldown of the enemy scan and glyph on the buttons next to the minimap.

Also searched as: scan, radar, glyph, glyph cd, enemy glyph cooldown, scan cd, enemy scan cooldown, glyph timer, where is the scan, scan timer

Where to find it in the menuโ€‹

Visual โ†’ Radar and glyph

Inside are the Glyph and Radar sections.

How to enableโ€‹

  1. Menu (Insert) โ†’ Visual โ†’ Radar and glyph.
  2. The script is on by default. It is turned on and off with the header toggle of the page.
  3. The Glyph and Radar sections are turned on separately with the toggles in their headers (both are on by default).

What it doesโ€‹

Cooldown next to the minimap

  • Next to the scan button by the minimap, the remaining cooldown of the enemy scan (min:sec) and its number of charges are shown.
  • Next to the glyph button โ€” the remaining cooldown of the enemy glyph.
  • While there is no cooldown, the timer is hidden.

Radar (scan) in the world

  • A circle with a radius of 900 is drawn at the scan location: red โ€” enemy scan, green โ€” allied scan.
  • Above the scan location โ€” a plate with the icon of the hero who scanned and the remaining scan time.
  • For an enemy scan, a marker also appears on the minimap for the duration of the scan.
  • "Team" sets whose scans get the timer plate. The circle on the ground is drawn for both teams' scans while the Radar section is on.

Glyph in the world

  • The remaining glyph time is shown above buildings and creeps affected by the glyph.
  • With "Group nearby" (on by default), creeps standing closer than "Group radius" are shown with one plate with the longest remaining time. Without grouping, the number hangs above each creep. Buildings are not grouped: each building has its own plate right above it, even when a creep wave stands next to it.
  • Which units to include is set by the Forts, Towers, Creeps, Barracks toggles.

The script draws nothing outside a match or after it ends.

Settingsโ€‹

Main page

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggle of the pageOnโ€”Turns the whole script on
Glyph cooldownToggleOnโ€”Show the enemy glyph cooldown at the glyph button
Radar cooldownToggleOnโ€”Show the enemy scan cooldown and charges at the scan button

Glyph

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggle of the sectionOnโ€”Glyph timer in the world
FortsToggleOffโ€”Show the glyph on forts (Ancients)
TowersToggleOnโ€”Show the glyph on towers
CreepsToggleOnโ€”Show the glyph on creeps
BarracksToggleOnโ€”Show the glyph on barracks
Group nearbyToggleOnโ€”One plate above a group of creeps instead of a number on each. Buildings always have their own plate
Group radiusSlider800200โ€“2000Up to what distance creeps still count as one group. Visible when grouping is on
Additional sizeSlider20โ€“20Enlarges the glyph timer plates

Radar

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggle of the sectionOnโ€”Scan circle and timer in the world
TeamMulti-selectEnemies, AlliesEnemies, AlliesWhose scans get the timer plate. Does not affect the circle
Additional sizeSlider20โ€“20Enlarges the scan plate

FAQโ€‹

I don't see the enemy glyph / scan cooldown. The timer appears next to the glyph and scan buttons by the minimap only while the enemy's cooldown is running. Check "Glyph cooldown" and "Radar cooldown" on the main page.

Every creep has its own glyph number, it's distracting. Turn on "Group nearby" and increase "Group radius" if needed.

How do I show only enemy scans? In the Radar section, keep only "Enemies" in "Team": the timer plate will remain only above enemy scans. The green circle of an allied scan is still drawn.