Runes
Dota 2 ยท Visual. Rune spawn timers above the spawn points, runes in the fog of war, a "taken in the fog" mark and alerts about runes about to spawn.
Also searched as: runes, runes esp, rune timer, when is the rune, rune spawn, bounty rune, power rune, powerup rune, water rune, wisdom rune, runes in fog, who took the rune, rune alert, rune notification
Where to find it in the menuโ
Visual โ Maphack โ Runes
Runes is one of the tabs of the Maphack page.
How to enableโ
- Menu (
Insert) โ Visual โ Maphack โ Runes tab. - The script is enabled by default. It is turned on and off with the header toggle of the tab. While it is off, the other options are inactive.
- Where notifications go is set by "Notification type". By default โ as in Settings โ Notifications.
What it doesโ
Above the spawn points
- Above each spawn point hangs a badge with an animated icon of the next rune and the time until it spawns (seconds, or min:sec with "Format time" enabled).
- For power rune points, the type of the next power rune is shown if the game has revealed it to your team. A point where the power rune will not spawn this time has no badge.
- The Wisdom Rune point is shown only after the match starts.
- Before the game starts (before the horn at 0:00), the timers of all points count down to the horn.
Runes in the fog
- If a rune lies out of vision, it stays in place as a badge (2D mode) or as a rune model in the world (3D mode).
- A Bounty Rune that should have spawned by time is shown on the ground at the spawn point until the point is seen or until the rune is picked up. While the point is in vision, such a rune is not drawn: what really lies there is visible. The script also accounts for a rune dragged away by Pudge's hook.
- If a power rune or Water Rune spawned out of vision, its icon with a "?" sign is drawn above the point until the point is seen. If the power rune type is unknown, a gray crystal is shown instead of the icon. The same rune is marked with its icon on the minimap at the spawn point (an unknown power rune โ with the unknown rune icon) until someone sees the point.
- If a power rune point is empty and the other point is off screen, the empty point shows which rune lies on the other side (TOP / BOT), with a "?" sign if nobody has seen it.
- If a rune (except a Bounty Rune) was taken in the fog, a gray "Taken Ns" mark hangs above the point for up to 10 seconds (it disappears earlier if the point is seen or the next rune spawns). With "Notify when taken in the fog" enabled, you get a "Taken in the fog" notification with the rune name and side.
Minimap
- On the minimap, the icon of the next power rune is drawn at the point where it will spawn. While the script is enabled, the game's standard rune icons on the minimap are hidden.
- Notify on minimap: 10 seconds before a rune spawns (from the 1st minute of the game) a minimap ping with a sound appears at the spawn point.
Spawn alert
- "Before spawn" seconds before the spawn you get one notification for the whole spawn: which rune will appear, in how many seconds and on which side (if known), with a "+ Bounty Rune" mark if Bounty Runes spawn together with it.
- Runes that spawn before the "Alerts from" minute are not announced. This script does not announce Wisdom Runes.
Settingsโ
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| State | Header toggle of the tab | On | โ | Enables the whole script |
| Draw mode runes | Dropdown | 2D | 2D, 3D | Rune in the fog: a badge above the rune or a rune model in the world |
| Format time | Toggle | Off | โ | Show the remaining time as min:sec |
| Spawn alert | Toggle | On | โ | A notification about a rune before it spawns |
| Before spawn | Slider, s | 30 | 5โ60 | How many seconds before the spawn the notification arrives. Visible when the alert is enabled |
| Alerts from | Slider, min | 5 | 0โ20 | Do not announce runes spawning before this minute. Visible when the alert is enabled |
| Announce runes | Multi-select | All | Power runes, Water runes, Bounty runes | Which runes the alert announces. Visible when the alert is enabled |
| Notify when taken in the fog | Toggle | On | โ | A notification when a rune lying in the fog is taken |
| Notification type | Dropdown | As in settings | As in settings, Game chat, Side card | Where to output spawn and taken-rune notifications. Hidden if both of these notifications are off |
| Notify on minimap | Toggle | On | โ | A minimap ping with a sound 10 seconds before a rune spawns |
| Disable notify by time (bounty) | Slider, min | 20 | 0โ120 | After this game minute, do not alert about Bounty Runes. 0 โ always alert |
| Disable notify by time (powerups) | Slider, min | 0 | 0โ120 | After this game minute, do not alert about power runes and Water Runes. 0 โ always alert |
| Size in world | Slider | 4 | 0โ8 | Size of the badges above runes and spawn points |
The "Disable notify by time" sliders apply both to the spawn notification and to the minimap ping. They are hidden if both of these alerts are off.
FAQโ
There is no timer above a power rune point. This time the power rune will spawn at the other point: the script shows the timer only where it will be.
Bounty Rune alerts stopped coming. By default they are turned off after the 20th minute ("Disable notify by time (bounty)"). Set it to 0 to always alert. Rune notifications before the 5th minute do not arrive because of "Alerts from".
The standard rune icons on the minimap disappeared. While the script is enabled, it hides the game's rune icons and draws its own icon of the next power rune. When the script is turned off, the standard icons return.
Why is there no "Taken in the fog" notification for a Bounty Rune? This notification is not shown for Bounty Runes: it works for the other runes that were lying out of vision.