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Bars

Draws a health bar with numeric HP next to every enemy hero, plus an optional distance readout and a crowd-control indicator (stun/sleep/root, etc.).


Visual  โ†’  ESP Preview  โ†’  Target info

The feature is part of the shared ESP Preview section and creates the Target info node. Its settings are reflected on the preview card: the bar and the numeric HP can be dragged onto any side of the box right in the preview, and the mouse wheel changes the bar thickness and the text size โ€” the changes are written to the real ESP settings.


What it doesโ€‹

For every alive enemy hero within the Distance value, the script draws a flat cs2-style health bar next to the target's box. The bar and all text elements are laid out on their sides so they never overlap. The bar is not drawn while the shop is open or while the hero is in the in-menu hideout.

Health barโ€‹

  • Width sets the bar thickness (2โ€“4). When the border is enabled (Border), it is drawn on top.
  • Position chooses the side the bar is anchored to: Left, Right, Top, Bottom.
  • Dynamic color โ€” the bar is green at high HP, yellow at โ‰ค45%, red at โ‰ค25%. When disabled, the custom Color inner / Color outer are used.
  • Border โ€” a thin frame around the bar in the Color outline colour.

Numeric HPโ€‹

  • Text % HP enables the numeric readout next to/over the bar.
  • Text format โ€” format: Percent or Health (absolute HP value).
  • Text size sets the text height (14โ€“30). This size is shared by the numeric HP and the distance readout.
  • Number position โ€” the side the number is placed on: Left, Right, Top, Bottom, or Attached. In Attached mode the number rides the bar's fill level and follows the current HP line.

Distance (m)โ€‹

Shows the distance to each enemy in meters (e.g. 15m) next to the box. Off by default. Distance position sets the side the readout sits on (default Bottom, so it stays clear of the left-side bar).

Status (CC)โ€‹

A separate sub-node that shows the current crowd-control effect on the enemy (e.g. STUN 1.4s) next to the box. Only the highest-priority active state is shown; priority: stun > sleep > root > silence > disarm > slow. If the effect's time can be resolved from a buff, it is appended to the label. Each state can be toggled individually.


Settingsโ€‹

Target info (main)โ€‹

Menu itemTypeDefaultDescription
StateToggleOnEnables/disables the whole bars module.
WidthSlider2The health bar thickness. Range: 2โ€“4.
Text % HPToggleOnShow the numeric HP value next to the bar.
Text formatDropdownPercentNumber format: Percent or Health (absolute HP). Hidden when Text % HP is off.
Text sizeSlider16The height of the HP and distance text. Range: 14โ€“30. Hidden when both Text % HP and Distance (m) are off.
BorderToggleOnDraw a thin frame around the bar.
Dynamic colorToggleOnColour the bar by HP level (green/yellow/red). When off, Color inner/outer are used.
PositionDropdownLeftThe bar side: Left, Right, Top, Bottom.
Number positionDropdownLeftThe HP number side: Left, Right, Top, Bottom, Attached (rides the fill level).
Distance (m)ToggleOffShow the distance to the enemy in meters.
Distance positionDropdownBottomThe distance readout side: Left, Right, Top, Bottom. Hidden when Distance (m) is off.
DistanceSlider200The maximum bar rendering distance. Range: 10โ€“500.
Color outerColor pickerGreenThe colour of the filled part of the bar (only when Dynamic color is off).
Color innerColor pickerBlackThe colour of the unfilled part of the bar (only when Dynamic color is off).
Color outlineColor pickerDark purpleThe bar frame colour (visible only when Border is on).

Status (CC)โ€‹

Menu itemTypeDefaultDescription
StateToggleOnShow the crowd-control indicator next to the enemy box.
StunToggleOnCount stuns.
SleepToggleOnCount sleep.
RootToggleOnCount immobilize (root).
SilenceToggleOnCount silence.
DisarmToggleOnCount disarm.
SlowToggleOnCount slow.
Status positionDropdownRightThe crowd-control indicator side: Left, Right, Top, Bottom.
Status colorColor pickerWarm redThe crowd-control text colour.