Skeleton
Draws a skeleton (lines between the model's bones) on enemy heroes within a set distance, coloured according to the target's visibility.
Menu locationโ
Visual โ ESP Preview โ Bones
The feature is part of the shared ESP Preview section: its Bones node is created in the ESP Preview tree alongside the other ESP elements. The skeleton settings are reflected on the preview card and applied to the real in-game rendering.
What it doesโ
For every enemy hero pawn that is alive, not invulnerable, and within the Distance value, the script reads the model's bone positions (head, neck, spine, arms, hands, pelvis, legs, feet) and connects them with lines, drawing a wireframe over the model.
The line colour depends on visibility: while the enemy is visible (IsVisibleRay) the Visible colour is used; when the enemy is out of vision the Invisible colour is used.
The Only invisible toggle limits rendering to invisible targets only: when it is enabled, the skeleton is not drawn on visible enemies, which helps highlight only hidden threats.
The skeleton is not drawn while the shop is open or while the hero is in the in-menu hideout.
Settingsโ
| Menu item | Type | Default | Description |
|---|---|---|---|
| State | Toggle | Off | Enables/disables skeleton rendering. |
| Only invisible | Toggle | Off | Draw the skeleton only on invisible enemies. |
| Distance | Slider | 200 | The maximum distance (in meters) at which the skeleton is drawn. Range: 10โ500. |
| Visible | Color picker | Green | The line colour when the enemy is visible. |
| Invisible | Color picker | Red | The line colour when the enemy is out of vision. |