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Runes

Draws runes (power-ups) in the world and on the minimap, spawn timers, and a separate draggable panel listing every active rune with its distance and a spawn countdown.


Visual  โ†’  Runes

What it doesโ€‹

The script tracks power-up runes and their spawn points. It distinguishes four rune types and highlights each with its own color:

  • Gun Rune โ€” orange;
  • Spirit Rune โ€” fuchsia;
  • Vitality Rune โ€” green;
  • Speed Rune โ€” royal blue.

In the world, an icon with a colored outline is drawn above every active rune within Distance. Above the spawn points, a countdown to the next rune is shown. When Minimap icons is enabled, active runes are also shown on the minimap.

Notification panelโ€‹

A separate draggable panel shows the countdown to the next rune wave and a list of every active rune: its icon, name, distance, a direction arrow (relative to the camera), and a bar for the rune's remaining lifetime. If an enemy hero stands next to a rune (within 6 meters), that hero's icon is shown beside the rune โ€” meaning the rune is being contested. Rows are sorted by distance, closest first.

The panel appears when runes are active, or when the next spawn is no more than Warn before (sec) seconds away. It can be dragged with the left mouse button. The panel background opacity is controlled by the overlay opacity setting.


Settingsโ€‹

Menu itemTypeDefaultDescription
StateToggleOnEnables/disables the entire runes module.
DistanceSlider200Draw rune icons and spawn timers within this range (in meters). Range: 10โ€“500.
Minimap iconsToggleOnShows active runes on the minimap.
Notification panelToggleOnDraggable panel with the spawn countdown and a list of active runes with their distance.
Warn before (sec)Slider20Show the countdown this many seconds before runes spawn. Range: 5โ€“60. Hidden when the notification panel is off.