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Glow

Highlights the silhouettes of enemy heroes, troopers, neutrals, and vaults with a coloured glow (a model outline) within a set distance.


Visual  โ†’  Glow

What it doesโ€‹

The script assigns a custom glow colour (CustomGlowColor) to enemy objects, which makes their models light up with an outline through the environment. Only enemy, alive, non-hidden objects within the Distance value are processed.

Separate toggles enable the glow for different target types, and each type has its own colour:

  • Heroes โ€” the colour depends on visibility: Visible (heroes) while the hero is visible, and Invisible (heroes) when it is out of vision.
  • Trooper โ€” the Trooper colour. The trooper glow is shown only when they are not directly visible.
  • Neutrals โ€” the Neutrals colour.
  • Vault โ€” the Vault colour (neutral sacrifice/vault objects).

The Only invisible toggle limits highlighting to invisible targets only. When the feature is disabled, all assigned glow colours are cleared.


Settingsโ€‹

Menu itemTypeDefaultDescription
StateToggleOnEnables/disables all glow.
Only invisibleToggleOffHighlight only invisible targets.
HeroesToggleOnGlow on enemy heroes.
TrooperToggleOnGlow on enemy troopers.
VaultToggleOnGlow on vault objects.
NeutralsToggleOnGlow on neutral creeps.
DistanceSlider200The maximum glow distance (in meters). Range: 10โ€“500.
Visible (heroes)Color pickerGreenThe hero glow colour when it is visible.
Invisible (heroes)Color pickerRedThe hero glow colour when it is out of vision.
TrooperColor pickerRedThe trooper glow colour.
NeutralsColor pickerYellowThe neutral glow colour.
VaultColor pickerOrangeThe vault object glow colour.