Glow
Highlights the silhouettes of enemy heroes, troopers, neutrals, and vaults with a coloured glow (a model outline) within a set distance.
Menu locationโ
Visual โ Glow
What it doesโ
The script assigns a custom glow colour (CustomGlowColor) to enemy objects, which makes their models light up with an outline through the environment. Only enemy, alive, non-hidden objects within the Distance value are processed.
Separate toggles enable the glow for different target types, and each type has its own colour:
- Heroes โ the colour depends on visibility: Visible (heroes) while the hero is visible, and Invisible (heroes) when it is out of vision.
- Trooper โ the Trooper colour. The trooper glow is shown only when they are not directly visible.
- Neutrals โ the Neutrals colour.
- Vault โ the Vault colour (neutral sacrifice/vault objects).
The Only invisible toggle limits highlighting to invisible targets only. When the feature is disabled, all assigned glow colours are cleared.
Settingsโ
| Menu item | Type | Default | Description |
|---|---|---|---|
| State | Toggle | On | Enables/disables all glow. |
| Only invisible | Toggle | Off | Highlight only invisible targets. |
| Heroes | Toggle | On | Glow on enemy heroes. |
| Trooper | Toggle | On | Glow on enemy troopers. |
| Vault | Toggle | On | Glow on vault objects. |
| Neutrals | Toggle | On | Glow on neutral creeps. |
| Distance | Slider | 200 | The maximum glow distance (in meters). Range: 10โ500. |
| Visible (heroes) | Color picker | Green | The hero glow colour when it is visible. |
| Invisible (heroes) | Color picker | Red | The hero glow colour when it is out of vision. |
| Trooper | Color picker | Red | The trooper glow colour. |
| Neutrals | Color picker | Yellow | The neutral glow colour. |
| Vault | Color picker | Orange | The vault object glow colour. |