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Earth Spirit

Dota 2 ยท Heroes. The Earth Spirit combo places Stone Remnants by itself for Rolling Boulder, Boulder Smash and Geomagnetic Grip. The "Combo" row picks the order of the chain, and the Stone Remnant card decides whether remnants spread Magnetize to nearby heroes and renew it.

Also searched as: earth spirit, es, kaolin, remnants, stone remnant, rolling boulder, roll, boulder smash, smash, kick, geomagnetic grip, grip, grip silence, magnetize, renew magnetize, spread magnetize, enchant remnant, es combo

Where to find it in the menuโ€‹

Heroes โ†’ Earth Spirit โ†’ Combo โ†’ Combo
Heroes โ†’ Earth Spirit โ†’ Combo โ†’ Stone Remnant tile โ†’ Ability settings

The Combo row stands on the Combo tab under the ability tiles. The Stone Remnant card opens with the icon in the corner of the tile or with a right click on the tile. The Alternative combo tab has its own row and card with their own values. The other tabs of the page are shared by all heroes โ€” see Hero page.

How to enableโ€‹

  1. Menu (Insert) โ†’ Heroes โ†’ Earth Spirit โ†’ turn on the header toggle of the page (off by default). The general requirements (main toggle, combo key) are in Hero page and General settings.
  2. Turn on the Humanizer: the combo does not work without it.
  3. The Stone Remnant tile must be on in the plan: only with it does the combo place remnants.

What it doesโ€‹

Chain order (the Combo row) โ€” applies to Boulder Smash, Rolling Boulder and Geomagnetic Grip, whatever the order of their tiles:

  • Roll on the remnant Grip pulls (default): Rolling Boulder goes first; during its delay before the roll โ€” a remnant on the target and Geomagnetic Grip. The silence lands at once, and the roll runs into the remnant coming back and goes twice as fast and far. Boulder Smash โ€” after.
  • Kick first: Boulder Smash kicks a remnant through the target from afar, then the roll through a remnant in front of him, Geomagnetic Grip โ€” by the target, toward the end of the stun.
  • Roll on a remnant in front: the roll through a remnant in front of him, Geomagnetic Grip right by the target, Boulder Smash โ€” after.
  • Each step waits for those that come before it in the chosen order and can still go.

Remnants in the chain

  • If Grip doesn't go during the roll's delay (another option of the row, or Grip on cooldown), the roll places a remnant in front of itself โ€” a longer stun and double range. No remnant (tile off or no charges) โ€” a plain roll.
  • Boulder Smash kicks only a remnant, and only if the hit prediction is sure enough. Of the lines through the target, the one that hits more enemy heroes is chosen. Smash never kicks the target itself.
  • Geomagnetic Grip pulls a remnant through the target for the damage and silence. The remnant is placed where the target will be, or under another hero if the pull then hits more heroes.
  • Magnetize is cast mid-roll so that it lands as Earth Spirit reaches the target.
  • Remnants are placed only by the combo with the Stone Remnant tile on, one at a time: no second one while the first is on its way.

Magnetize through remnants (Stone Remnant card)

  • A remnant by a magnetized enemy gives Magnetize to the enemies around it and renews it on those who already have it.
  • Spread: a remnant is placed between a magnetized enemy hero and a hero without Magnetize.
  • Renew: a remnant is placed on a hero whose Magnetize is about to run out.
  • Boulder Smash and Geomagnetic Grip place their remnants whatever the card holds.

Settingsโ€‹

Combo

SettingTypeDefaultRange / optionsWhat it does
ComboDropdownRoll on the remnant Grip pullsRoll on the remnant Grip pulls, Kick first, Roll on a remnant in frontOrder of Rolling Boulder, Geomagnetic Grip and Boulder Smash in the chain

Combo โ†’ Stone Remnant โ†’ Ability settings

SettingTypeDefaultRange / optionsWhat it does
Magnetize through remnantsDropdownSpread and renewSpread and renew, Spread only, OffWhether to place remnants to spread Magnetize to nearby enemy heroes and renew it before it ends

FAQโ€‹

The combo doesn't place remnants. Remnants are placed only if the Stone Remnant tile is on in the plan and there are charges. Without a remnant Boulder Smash is not cast, and Rolling Boulder goes without the speed-up.

The Geomagnetic Grip silence comes late. The immediate silence comes with Roll on the remnant Grip pulls: Grip goes during the roll's delay. With Kick first Grip goes toward the end of the stun, with Roll on a remnant in front โ€” once Earth Spirit is already by the target.

The combo spends remnants on Magnetize instead of the chain. Pick Spread only or Off in the Stone Remnant card: remnants won't be placed to renew Magnetize, or for Magnetize at all. Boulder Smash and Geomagnetic Grip always place their own remnants.

Boulder Smash isn't cast. Smash kicks only a remnant and only with a sure enough hit prediction. If no remnant can be placed (Stone Remnant tile off, no charges), Smash is skipped.