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Kill steal

Dota 2 ยท Heroes. Your units finish an enemy hero by themselves with abilities and items when their damage is enough to take its last health. If they would not kill, nothing is cast. One page for every hero.

Also searched as: kill steal, killsteal, ks, auto kill, auto finish heroes, finish a hero, auto dagon, dagon on cooldown, finish with nukes, finish with ult, auto laguna, auto nuke, kill steal not working, kill steal does not cast

Where to find it in the menuโ€‹

Heroes โ†’ Kill steal

The row stands in the hero list right under General, above the heroes.

How to enableโ€‹

  1. Turn on aio: Heroes โ†’ General โ†’ State in the header (off by default).
  2. Turn on the page of the hero you are playing (the header toggle of its page, off by default, see Hero page). While the current hero's page is off, kill steal does not work either.
  3. Turn on the Humanizer (Settings โ†’ Humanizer). By default it is held off by the "Server anti-cheat" part of Safe mode.
  4. Kill steal itself is on by default: the State header toggle of the Kill steal page. No key is needed โ€” it works on its own while the game runs.
  5. Check that what to finish with is picked in the Abilities and Items rows.

What it doesโ€‹

When it finishes

  • At every moment aio checks the enemy heroes and looks for one your units can kill right now with the picked abilities and items โ€” from where they stand: they do not walk to the target.
  • With one cast (Dagon, Laguna Blade, Reaper's Scythe, etc.) or with several together โ€” different abilities, items and units, when each alone is not enough. Casts add up in tile order until the total is enough; a single-cast kill is tried first.
  • The target's health is counted at the moment of the hit: with its regeneration, the attacks and projectiles already flying at it, the damage over time that will surely land, and the damage of your casts already on their way. Each unit's mana is taken into account.
  • Would not kill โ€” not a single cast. A spare nuke is not wasted on a target that would survive.
  • All your units cast: the hero, clones, summons, creeps from Helm of the Dominator. Units of disconnected allies do not take part in kill steal.
  • A unit that is already casting is not interrupted. An invisible unit does not cast.

Whom it leaves alone

  • Only a living, visible enemy hero. It leaves alone:
    • illusions;
    • a hero with the Aegis;
    • a hero under an active Blade Mail;
    • Nyx Assassin under Spiked Carapace;
    • a hero something keeps from dying at the moment of the hit: Shallow Grave, Borrowed Time, False Promise, a ready Reincarnation, etc.
  • A cast at a unit never goes into a Linken's Sphere or a Lotus Orb: kill steal does not pop the sphere and waits out the Lotus shell, whatever is set for the combo on the Linken and Lotus tab.

During a combo

  • With Pause during a combo on (default), kill steal waits while a combo runs and does not interrupt it.
  • Off โ€” it finishes with the units the combo is not using at that moment.

Abilities

  • Tiles appear in game when an ability comes under your control: the hero's, a clone's, a summon's, a dominated creep's, one stolen by Rubick. Only learned abilities with damage of their own are listed. A new tile is picked right away.
  • Abilities that hit only a held target and finish no one by themselves (for example, Requiem of Souls) are not listed.
  • Tiles are kept in the config from game to game. Drag them to change the order.

Items

  • The catalogue (the "+" button) is available at once, before buying: the Damage section โ€” shop items with damage, and the Neutral items section. Kill steal uses only the ones your units have.
  • Dagon, Ethereal Blade and Shiva's Guard are picked by default. Drag them to change the order.

Settingsโ€‹

SettingTypeDefaultRange / optionsWhat it does
StateHeader toggleOnโ€”Turns kill steal on. Off โ€” the page shows "Kill steal disabled" with an "Enable" button
Pause during a comboToggleOnโ€”Kill steal waits while a combo runs. Off โ€” it finishes with the units the combo is not using
AbilitiesImage selectorEach new one pickedLearned damage abilities of the units under your controlWhich abilities to finish with and in which order the damage adds up. Filled in game
ItemsImage selector with catalogueDagon, Ethereal Blade, Shiva's GuardShop items with damage and neutral items with damageWhich items to finish with and in which order

FAQโ€‹

Kill steal does not trigger.

  • aio (General โ†’ State), your hero's page and the Humanizer must be on. If the humanizer is grey, it is held by the "Server anti-cheat" part of Safe mode; turning that part off is at your own risk.
  • The ability or item must be picked on this page, and the item bought.
  • The damage must surely be enough: if the target would survive, nothing is cast.
  • The target must be within cast range: kill steal does not walk to the target.
  • While a combo runs with Pause during a combo on, kill steal waits.

It does not finish a hero with the Aegis, under Blade Mail or with Linken's Sphere. That is by design: kill steal skips such targets and does not cast into a sphere or Lotus Orb.

The "Abilities" row is empty. Tiles appear only in game, when your units have learned abilities with damage of their own. Abilities without damage and those that hit only a held target (Requiem of Souls) are not listed.

My hero is invisible and kill steal does not cast. That is by design: an invisible unit does not cast in kill steal. Your other units finish as usual.