Vengeful Spirit
Dota 2 ยท Heroes. Vengeful Spirit has her own Nether Swap card: saving an ally by health threshold and what to do with the enemy โ only finish it or pull it in after Magic Missile's stun. Wave of Terror goes into Magic Missile's stun.
Also searched as: vengeful spirit, vengeful, venge, vs, swap, nether swap, venge ult, swap ally, save with swap, pull enemy with swap, magic missile, wave of terror, venge combo
Where to find it in the menuโ
Heroes โ Vengeful Spirit โ Combo โ Nether Swap tile โ Ability settings
The card opens with the icon in the corner of the ability tile or with a right click on the tile. The tile on the Alternative combo tab has its own card with its own values. The other tabs of the page are shared by all heroes โ see Hero page.
How to enableโ
- Menu (
Insert) โ Heroes โ Vengeful Spirit โ turn on the header toggle of the page (off by default). The general requirements (main toggle, combo key) are in Hero page and General settings. - Turn on the Humanizer: the combo does not work without it.
- Nether Swap is off in the plan by default โ turn its tile on in the Combo tab if you want the combo to use it.
What it doesโ
Default order: Magic Missile โ Wave of Terror โ Nether Swap (off).
- Wave of Terror waits for Magic Missile if it is higher in the plan and can go: in the stun the line can't miss. While the armor reduction is on the target, Wave of Terror is not recast.
- Nether Swap:
- first it saves an allied hero (not Vengeful Spirit herself) whose health is below Cast below health, % and whom the ultimate reaches without walking โ wherever the enemy stands;
- at the enemy with To pull it in (default): after Magic Missile, once its stun is on the way โ the enemy lands where Vengeful Spirit stood;
- at the enemy with Only to finish it: only when Nether Swap's damage kills the target.
Settingsโ
Combo โ Nether Swap โ Ability settings
| Setting | Type | Default | Range / options | What it does |
|---|---|---|---|---|
| Cast below health, % | Slider, % | 40 | 1โ100 | Nether Swap at an allied hero whose health is below this, to save them |
| Nether Swap at the enemy | Dropdown | To pull it in | Only to finish it, To pull it in | "Only to finish it" โ at the enemy only when the damage kills; "To pull it in" โ as soon as Magic Missile's stun is on its way. An ally below the threshold is always saved first |
FAQโ
The combo doesn't use Nether Swap. The Nether Swap tile is off in the plan by default. Turn it on in the Combo tab.
Nether Swap isn't cast at a healthy enemy. The card is set to Only to finish it: the ultimate waits until its damage kills the target. Choose To pull it in.
Nether Swap went on an ally instead of the enemy. An allied hero below Cast below health, % within the ultimate's range is saved first. Lower the threshold if this gets in the way.