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Witch Doctor

Dota 2 ยท Heroes. Witch Doctor has his own Voodoo Switcheroo card (a save by health threshold and turning into the ward in the fight after Death Ward). Death Ward is placed with Paralyzing Cask's stun in mind, and the combo never interrupts its channel.

Also searched as: witch doctor, wd, death ward, wd ward, wd ultimate, voodoo switcheroo, switcheroo, wd shard, shard ward, wd doesn't place ward, paralyzing cask, maledict, wd combo

Where to find it in the menuโ€‹

Heroes โ†’ Witch Doctor โ†’ Combo โ†’ Voodoo Switcheroo tile โ†’ Ability settings

The card opens with the icon in the corner of the ability tile or with a right click on the tile. The Voodoo Switcheroo tile appears together with the ability (Aghanim's Shard). The tile on the Alternative combo tab has its own card with its own values. The other tabs of the page are shared by all heroes โ€” see Hero page.

How to enableโ€‹

  1. Menu (Insert) โ†’ Heroes โ†’ Witch Doctor โ†’ turn on the header toggle of the page (off by default). The general requirements (main toggle, combo key) are in Hero page and General settings.
  2. Turn on the Humanizer: the combo does not work without it.

What it doesโ€‹

Default order: Paralyzing Cask โ†’ Maledict โ†’ Death Ward โ†’ Voodoo Switcheroo. Voodoo Restoration is off in the plan.

  • Maledict is not recast while the curse is already on the target.
  • Death Ward is placed on the way to the target, on the target itself within cast range. If the target is stunned (for example by Paralyzing Cask) through the cast point, the ward is placed from farther as well, as long as the target stays within the ward's reach; Witch Doctor first walks a free target into cast range. During the ward's channel the combo does not attack, move the hero or cast anything, so the channel is not interrupted.
  • Voodoo Switcheroo (Aghanim's Shard):
    • save: Witch Doctor hides when his health drops below Cast below health, %;
    • in the fight (In the fight, on by default): after Death Ward (placed or on cooldown) Witch Doctor turns into the ward if the target is within the ward's reach; farther, he walks in. While Death Ward is ready, it goes first. Without Death Ward learned โ€” save only.

Settingsโ€‹

Combo โ†’ Voodoo Switcheroo โ†’ Ability settings

SettingTypeDefaultRange / optionsWhat it does
Cast below health, %Slider, %401โ€“100Save when Witch Doctor's health drops below this; 100 โ€” as soon as the combo reaches it
In the fightToggleOnโ€”On โ€” Switcheroo in the fight too, after Death Ward, with the target within the ward's reach; off โ€” only as a save below the health threshold

FAQโ€‹

Voodoo Switcheroo goes before Death Ward. It shouldn't: while Death Ward is ready, Switcheroo in the fight waits for it. Before the ward it goes only as a save โ€” when Witch Doctor's health is below Cast below health, %.

Witch Doctor doesn't use the Shard ward in the fight. Turn on In the fight in the Voodoo Switcheroo card. Death Ward must be learned, and the target must be within the ward's reach.

The combo doesn't place Death Ward. Witch Doctor first walks a free target into the ward's cast range. The combo never interrupts the Death Ward channel, so the hero stands still while it lasts.